mojira.dev

kmb600

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Reported

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MCPE-235883 Wandering Traders cannot trade Golden Dandelion for 2 Emeralds Confirmed MC-272901 Boats & Rafts with Chests cannot be leashed if they have a passenger Fixed MCPE-181410 Copper Ore Vein generates with no copper ore when intersecting a ravine Fixed MCPE-180823 New Splash Potions still have different effect durations than Java Edition Fixed MCPE-180764 Wind Burst enchantment is obtainable from villager trading Fixed MCPE-180756 Fall damage from wind charge applied multiple times after hitting the ground Fixed MCPE-180690 Incorrect breeze and wind charge rendering with honey blocks in Simple and Fancy graphics Community Consensus MCPE-180655 Ominous Trial Spawner spawns different projectiles from Java Edition Duplicate MCPE-180654 Differences in Ominous Vault loot from Java Edition Fixed MCPE-180653 Differences in Vault loot from Java Edition Fixed

Comments

This has been resolved as of 26.10.25 Preview. The trade definition for wandering traders now contains the correct golden dandelion trade.

I can confirm on Windows. As soon as I drink the ominous bottle in a village to give me the Raid Omen effect, it starts the raid immediately.

Actually, disregard the above comment. The issue still occurs, but only on the Simple and Fancy graphics modes.

[media: image-20260208-234844.png]

This issue no longer occurs. This can be resolved.

[media: image-20260208-234716.png]

I’ve found one way this can happen (but not always) is when you update the contents of a bundle in a container, but don’t do anything else (like move items around in the container). The updates to the bundle are not saved and when you log back in, the bundle is left the same as it was before you updated it. If you do the same thing, but move the bundle around in the container, then the updates will get saved properly.

[media: 2025-10-13 21-33-47.mp4]

Also affects when the player sleeps. The game will put you into the sleeping screen but if the player unfocuses the window while the sleeping screen is open, the game will not be paused upon the player finishing sleeping and back into the world.

Can confirm this is fixed in the 1.21.60 Preview.

I would like to point out that this behavior is the normal behavior for locator maps in Java Edition. This bug report along with MCPE-184843 means that the behavior of the player marker on locator maps is currently fully in parity with Java Edition. Additionally, this behavior does NOT affect explorer maps, only locator maps created by players.

I am not able to reproduce this in version 1.21.51. Only 1 message of "Respawn point set" appears now when using a bed. Fixed?

Parity issue as well: In Bedrock Edition, you can unlock the recipe when you obtain Leather.

Because of this bug, the Wind Burst enchantment is about 4x rarer in Bedrock Edition than Java Edition, as it is part of the reward_ominous_rare loot table, which only has a 20% chance of being rolled on Bedrock Edition, compared to 80% on Java Edition.

Also affects 1.21.0.26 Preview, will most likely be present in the 1.21.0 release.

Also affects 1.21.0.26 Preview, so it will most likely affect the 1.21.0 release as well.

This issue seems to be resolved. I tested mining a heavy core with a netherite pickaxe in Bedrock Edition Preview version 1.21.0.26 and Java Edition version 1.21 Pre-Release 2, and both mined in the exact same time.
Edit: Misunderstood that the issue affected specifically mining by hand, my bad 🙂 

Is this still an issue? I am on 1.21.0.26 Preview at the moment, and the provided seed in the comments for this version no longer seems to reproduce this issue.

This seems to be fixed as of 1.21.0.26 Preview.

This seems to be fixed as of 1.21.0.26 Preview. Breezes will now slide away when you're close to them.

This seems to be mostly fixed as of 1.21.0.26 Preview. The only difference is with the Brush, which is simply translated to "Pincel", instead of "Pincel ou Escova".

Updated the report with changes made in 1.21.0.26 Preview. The tipped arrow entry in reward_ominous_common.json has been corrected, now giving Slowness IV arrows.

However, reward_ominous.json still has differences, where the first pool has an 80% chance to pick reward_ominous_common and a 20% chance to pick reward_ominous_rare, compared to Java Edition, where the percentages are the other way around.

Requesting the report to be reopened as reward.json for Bedrock Edition still has differences than Java Edition, where the first pool has an 80% chance of picking reward_common and a 20% chance to pick reward_rare on Bedrock Edition, compared to an 80% chance of picking reward_rare and a 20% chance to pick reward_common on Java Edition.

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