mojira.dev

kmb600

Assigned

No issues.

Reported

MC-272901 Boats & Rafts with Chests cannot be leashed if they have a passenger Fixed MCPE-181410 Copper Ore Vein generates with no copper ore when intersecting a ravine Fixed MCPE-180823 New Splash Potions still have different effect durations than Java Edition Fixed MCPE-180764 Wind Burst enchantment is obtainable from villager trading Fixed MCPE-180756 Fall damage from wind charge applied multiple times after hitting the ground Fixed MCPE-180690 Incorrect breeze and wind charge rendering with honey blocks Community Consensus MCPE-180655 Ominous Trial Spawner spawns different projectiles from Java Edition Duplicate MCPE-180654 Differences in Ominous Vault loot from Java Edition Fixed MCPE-180653 Differences in Vault loot from Java Edition Fixed REALMS-11562 Trial spawners don't work for existing Snapshot Java Realms worlds Duplicate MCPE-167077 Very tiny gap between 2nd and 3rd hotbar slot in HUD Duplicate MCPE-161207 Packed Mud can be mined faster with a shovel Fixed MC-248178 Filled cauldrons display breaking animation on top Confirmed MCPE-117814 Exiting a world while being slowed down from freezing will keep the player slowed down forever after rejoining Fixed MCPE-116201 Axes get stuck in the inventory after using them to break a block Duplicate MCPE-115234 Cannot unlock 'Leader of the Pack' Achievement Duplicate MCPE-110463 Goat spawn egg turns red when quick moved Fixed MCPE-100434 Tripwire Hooks no longer work at all Fixed MCPE-100425 Certain mobs have parts of them missing Fixed MCPE-100193 Banner does not render in hand in first person view Fixed

Comments

Also affects when the player sleeps. The game will put you into the sleeping screen but if the player unfocuses the window while the sleeping screen is open, the game will not be paused upon the player finishing sleeping and back into the world.

Can confirm this is fixed in the 1.21.60 Preview.

I would like to point out that this behavior is the normal behavior for locator maps in Java Edition. This bug report along with MCPE-184843 means that the behavior of the player marker on locator maps is currently fully in parity with Java Edition. Additionally, this behavior does NOT affect explorer maps, only locator maps created by players.

I am not able to reproduce this in version 1.21.51. Only 1 message of "Respawn point set" appears now when using a bed. Fixed?

Parity issue as well: In Bedrock Edition, you can unlock the recipe when you obtain Leather.

Because of this bug, the Wind Burst enchantment is about 4x rarer in Bedrock Edition than Java Edition, as it is part of the reward_ominous_rare loot table, which only has a 20% chance of being rolled on Bedrock Edition, compared to 80% on Java Edition.

Also affects 1.21.0.26 Preview, will most likely be present in the 1.21.0 release.

Also affects 1.21.0.26 Preview, so it will most likely affect the 1.21.0 release as well.

This issue seems to be resolved. I tested mining a heavy core with a netherite pickaxe in Bedrock Edition Preview version 1.21.0.26 and Java Edition version 1.21 Pre-Release 2, and both mined in the exact same time.
Edit: Misunderstood that the issue affected specifically mining by hand, my bad 🙂 

Is this still an issue? I am on 1.21.0.26 Preview at the moment, and the provided seed in the comments for this version no longer seems to reproduce this issue.

This seems to be fixed as of 1.21.0.26 Preview.

This seems to be fixed as of 1.21.0.26 Preview. Breezes will now slide away when you're close to them.

This seems to be mostly fixed as of 1.21.0.26 Preview. The only difference is with the Brush, which is simply translated to "Pincel", instead of "Pincel ou Escova".

Updated the report with changes made in 1.21.0.26 Preview. The tipped arrow entry in reward_ominous_common.json has been corrected, now giving Slowness IV arrows.

However, reward_ominous.json still has differences, where the first pool has an 80% chance to pick reward_ominous_common and a 20% chance to pick reward_ominous_rare, compared to Java Edition, where the percentages are the other way around.

Requesting the report to be reopened as reward.json for Bedrock Edition still has differences than Java Edition, where the first pool has an 80% chance of picking reward_common and a 20% chance to pick reward_rare on Bedrock Edition, compared to an 80% chance of picking reward_rare and a 20% chance to pick reward_common on Java Edition.

Is this still an issue in 1.21.0.25 Preview? Haven't been able to reproduce it myself.

While the changelog states the base attack damage of the mace should now be 5, it should be noted that the mace in fact deals a total base damage of 6 in both Bedrock and Java Editions.

In Bedrock, this is due to the "+<damage> Attack Damage" tooltip not displaying the total attack damage you deal with the weapon, instead displaying the attack damage added to your fist damage, which is 1. So, "+5 Attack Damage" would mean you deal a total of 6 attack damage with the weapon, for example. This is why swords deal 1 extra damage on Bedrock, in fact.

In Java Edition, the "<damage> Attack Damage" tooltip displays the total attack damage you deal with the weapon. So, "6 Attack Damage" would mean you deal a total of 6 attack damage with the weapon, for example.

You can test this with an armadillo (not rolled up), which has 12 health. A mace dealing a base of 6 damage would kill the armadillo in 2 hits, while a mace dealing a base of 5 damage would kill it in 3.

Fixed in 1.21.0.24 Preview!

Just found an additional difference: The level of Wind Burst obtainable from ominous vaults seems to be capped at I. In reward_ominous_rare.json, the 2nd last entry with the book enchanted with Wind Burst, has a min & max value of 1, when Wind Burst can go up to level 3 (III).

Fixed indeed as of 1.21.0.23.