mojira.dev
MCPE-57207

Player motion not taken into account when throwing projectiles

The bug

When the player throws a projectile, its motion ignores the player's, causing it to follow an incorrect trajectory.

How to reproduce

Method 1:

  1. Get a splash potion in creative mode

  2. Run and sprint while throwing it repeatedly
    Expected results: You throw it forward with the same distance as though you were standing still
    Actual results: You catch up with it and it lands directly on you

Method 2:

  1. Get a splash potion in creative mode

  2. Go up 100 blocks or so and let yourself fall 70

  3. Quickly throw the potion forward
    Expected results: It lands soon after you do, same as though you were standing still
    Actual results: It takes several seconds to land, because it started with zero downward motion

[media]

Linked issues

Attachments

Comments 4

Affects 1.16.210.50 beta

This is probably why bow boosting works.

Affects 1.21.60.28 Beta

Thank you for your report!
After consideration, the issue is being closed as Working as Intended.

Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.

Full Version History – Snapshot Version History – Feature Requests and Suggestions

Quick Links:
πŸ““ Bug Tracker Guidelines – πŸ’¬ Community Support – πŸ“§ Mojang Support (Technical Issues) – πŸ“§ Microsoft Support (Account Issues)
πŸ““ Project Summary – ✍️ Feedback and Suggestions – πŸ“– Game Wiki

tryashtar

(Unassigned)

305639, 307055

Confirmed

Multiple

vanilla-parity

1.17.40.23 Beta, 1.17.40.21 Beta, 1.17.20.20 Beta, 1.16.220, 1.16.210.50 Beta, ..., 1.20.40.22 Preview, 1.20.30, 1.20.70.25 Preview, 1.21.30, 1.21.51 Hotfix

Retrieved