Verification builds:
1.7.0.9 Beta: Yes
1.6.1: No
Summary:
Large Magma Cubes and Slimes can be seen sliding during their death animation before they split into smaller slimes.
Steps to Reproduce:
Start a new flat world in 1.7.0.9 (Beta)
Apply strength effect (
/effect @s strength 9999 9 true
)Spawn a large Slime or Magma Cube (Any size other than the smallest will work best)
When the mob jumps, punch it when it's at its highest point during the jump
Observed Results:
The mob will die, but during the death animation it will slide in a random direction along the ground, before splitting into smaller mobs.
Expected Results:
The mob shouldn't slide along the ground during its death animation.
Screenshots/Videos attached: Yes
Notes:
A repeating command block can be set up to kill mobs at the right point, such as /execute @e ~ ~ ~ /kill @e[y=5.5,dy=1]
Linked issues
is duplicated by 5
Attachments
Comments 23
This is a bug. Wow, i thought it was intentional. This is not the same behavior as java. Affects 1.16.20. Also 1.16.100.53
The sliding is most pronounced with slimes, magma cubes, and rabbits because they normally jump to move instead of walking. When dead they continue moving toward their current pathing target horizontally but not vertically.
This happens to all mobs to a certain extent. Their AI is still active when they die so they move as if they were alive. This wouldn't be a problem if their movement didn't interact with the ground