mojira.dev
MCPE-106192

Spawned projectile entities do not visibly move in 1.16.100.04

1.16.100.04 has broken projectile spawning (visibly only.)

When spawning an entity, it visibly hovers at the initial spawn point instead of becoming an actual projectile. The projectile itself is actually invisible and does indeed travel the path it's supposed to.

This happens in single player and on BDS. The code to spawn the projectile remains unchanged in over 6 months, and was working perfectly until today:

 
 

"minecraft:projectile": {
        "on_hit": {
          "remove_on_hit": { },
          "particle_on_hit": {
            "particle_type": "smoke",
            "num_particles": 6,
            "on_entity_hit": true,
            "on_other_hit": true
          },
          "impact_damage": {
              "damage": [
                1,
                4
              ],
              "knockback": false,
              "semi_random_diff_damage": false,
              "destroy_on_hit": true
          }
        },
        "destroy_on_hurt": true,
        "crit_particle_on_hurt": true,
        "power": 2.0,
        "gravity": 0.001,
        "uncertainty_base": 0,
        "uncertainty_multiplier": 0,
        "should_bounce": false,
        "offset": [
          0,
          0,
          0
        ],
        "reflectOnHurt": false,
        "catch_fire": true,
        "on_fire_time": 0.50,
        "knockback": false
      },

 

Related issues

Attachments

Comments

migrated
[media]
migrated
[media]
migrated

Hey Zizzy,

Because this affects singleplayer too I have moved it over into the MCPE project. Bugs that present in singleplayer are usually more visible to searching players when in the main game project.

If you wouldn't mind, could you please update your report with steps to reproduce (example below). It helps ensure helpers and mod can accurately reproduce the issue and future testing is uniform.

Steps to reproduce

  1. Load survival world

  2. Enter command "blah blah"

  3. A bunny launches out of the world at the speed of light.

migrated

Hey Zizzy,

Because this affects singleplayer too I have moved it over into the MCPE project. Bugs that present in singleplayer are usually more visible to searching players when in the main game project.

If you wouldn't mind, could you please update your report with steps to reproduce (example below). It helps ensure helpers and mod can accurately reproduce the issue and future testing is uniform.

Steps to reproduce

  1. Load survival world

  2. Enter command "blah blah"

  3. A bunny launches out of the world at the speed of light.

migrated

I've stripped out just a single laser gun from an add-on pack (not mine) that was working before the 1.16.100.04 update. 

 

Give yourself the gun and then right-click (use/eat) to fire.

/give @s mech:lasergun

 

Alternatively,

/tag @s add jumpfire

and then just jump to fire the gun.

migrated

I've stripped out just a single laser gun from an add-on pack (not mine) that was working before the 1.16.100.04 update. 

 

Give yourself the gun and then right-click (use/eat) to fire.

/give @s mech:lasergun

 

Alternatively,

/tag @s add jumpfire

and then just jump to fire the gun.

migrated

This has been fixed in 1.16.200. Thank you!

migrated

This has been fixed in 1.16.200. Thank you!

migrated

(Unassigned)

Community Consensus

Windows

1.16.100, 1.16.101 Hotfix

1.16.200

Retrieved