1.16.100.04 has broken projectile spawning (visibly only.)
When spawning an entity, it visibly hovers at the initial spawn point instead of becoming an actual projectile. The projectile itself is actually invisible and does indeed travel the path it's supposed to.
This happens in single player and on BDS. The code to spawn the projectile remains unchanged in over 6 months, and was working perfectly until today:
"minecraft:projectile": {
"on_hit": {
"remove_on_hit": { },
"particle_on_hit": {
"particle_type": "smoke",
"num_particles": 6,
"on_entity_hit": true,
"on_other_hit": true
},
"impact_damage": {
"damage": [
1,
4
],
"knockback": false,
"semi_random_diff_damage": false,
"destroy_on_hit": true
}
},
"destroy_on_hurt": true,
"crit_particle_on_hurt": true,
"power": 2.0,
"gravity": 0.001,
"uncertainty_base": 0,
"uncertainty_multiplier": 0,
"should_bounce": false,
"offset": [
0,
0,
0
],
"reflectOnHurt": false,
"catch_fire": true,
"on_fire_time": 0.50,
"knockback": false
},
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Hey Zizzy,
Because this affects singleplayer too I have moved it over into the MCPE project. Bugs that present in singleplayer are usually more visible to searching players when in the main game project.
If you wouldn't mind, could you please update your report with steps to reproduce (example below). It helps ensure helpers and mod can accurately reproduce the issue and future testing is uniform.
Steps to reproduce
Load survival world
Enter command "blah blah"
A bunny launches out of the world at the speed of light.

Hey Zizzy,
Because this affects singleplayer too I have moved it over into the MCPE project. Bugs that present in singleplayer are usually more visible to searching players when in the main game project.
If you wouldn't mind, could you please update your report with steps to reproduce (example below). It helps ensure helpers and mod can accurately reproduce the issue and future testing is uniform.
Steps to reproduce
Load survival world
Enter command "blah blah"
A bunny launches out of the world at the speed of light.

I've stripped out just a single laser gun from an add-on pack (not mine) that was working before the 1.16.100.04 update.
Give yourself the gun and then right-click (use/eat) to fire.
/give @s mech:lasergun
Alternatively,
/tag @s add jumpfire
and then just jump to fire the gun.

I've stripped out just a single laser gun from an add-on pack (not mine) that was working before the 1.16.100.04 update.
Give yourself the gun and then right-click (use/eat) to fire.
/give @s mech:lasergun
Alternatively,
/tag @s add jumpfire
and then just jump to fire the gun.

This has been fixed in 1.16.200. Thank you!

This has been fixed in 1.16.200. Thank you!