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MCPE-71243

Mobs and other entities freeze and start to move around invisibly

Just as the title says, some mobs are invisible. I'm working on on open space (garden build) and I have encountered this phenomenon twice. However, a majority of other mods still are visible. I killed both and it dropped pork chops so bother instances were pigs.

This issue is believed to be fixed in the latest Beta release

The developers have already implemented a fix for this problem (and others) in the latest Beta release. It is hoped that they'll be able to migrate the fix into the regular release soon, though no specific date can be given.

In the meantime, additional reports of this issue in 1.16.100 or 1.16.101 are not needed...because the problem has already been fixed. You're just experiencing continued issues because you don't have the fixed version yet.

Of course, if you still have this problem in a Beta version, that's different, because it means the new fix is incomplete or doesn't work. In that case, please leave a comment telling us about it.

Additional information by @unknown:
These issues do not seem to be limited to mobs; they have been reported for some other kinds of entities as well, such as arrows and boats.

*Summary of information from duplicate reports:*

  • Many kind of mobs attested: pig, sheep, baby zombie, creeper, zombie, hoglin, and more.

  • Mobs split into a visible, frozen "statue" and an invisible, normal acting "ghost".

  • The statue cannot be interacted with and is invulnerable. It has been reported that the ghost is also invulnerable, but this is not confirmed.

  • Mobs are invisible to player but cast shadow The statue casts a shadow, the ghost mob doesn't.

  • The mob does not split for other players. They see a normal mob where the first player observes the ghost.

  • Mobs make no sound. I believe this intended to mean the ghosts make no sound.

  • Shield defense is effective against the ghost.

  • MCPE-102711 in particular hints that it may be the player position that is desynchronized between server and client, rather than the mob position

Linked issues

BDS-10072 Villagers Float and Mobs are invisible... Resolved BDS-10075 Paused invisible mobs Resolved BDS-10077 Invisible piglin Resolved BDS-10081 Invisible mobs attacking me at nigh Resolved BDS-10091 Invisible Magma Cubes Resolved

Attachments

Comments 81

[Mojang] Mega_Spud (Jay)

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Observed Results:
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Seed: Coastal Village (-1813740965); Survival Mode; Normal Difficulty; Infinite Size; world created in Beta v1.16.0.55.

Steps to Reproduce:
1. Start Minecraft Bedrock Beta 1.16.200.53 on a Windows 10 Pro PC V. 2004 Build 19041.610
2. Create world seed: Coastal Village (-1813740965); Survival Mode; Normal Difficulty; Infinite Size; world must be created on or after Beta v1.16

3. Go to spider dungeon at x2480 y26 z79 or Zombie Dungeon at x2493  y26   z88.  
Observed Results: your player is attacked by invisible hostiles, see attached video

Expected Results: you should be able to see the mobs attacking your player.

Comment: fighting invisible cave spiders, husks, witches, strays, and creepers can kill you.

I can confirm this has just started happening to me after upgrading to Bedrock 1.16.100 (PC).

I have had great fun with a group of 3 skele's spawned, but while they did not perceptibly move their invisible alter ego pursued me and showered me with arrows for ages, I ran neigh on 2 chunks away from their origin position and completely out of sight was still getting hit constantly.

 

Additionally I had a very strange issue of the cows in my cow cooker warping out of their confinement and floating around the place! Not raising this as a bug though coz its wacky funny!! LOL

 

Both these not seen in 1.16.40 Bedrock.

Happens on Nintendo switch in version 1.16.100 as well.  

This seems to also affect other entities (e.g. dropped items can stutter-float in the air)
Newly spawned mobs appear to work as normal for a while

71 more comments

Is this the bug where entities appear frozen in place but are actually moving invisibly? If yes, this affects 1.16.210.58

@Jonathan Hanzel: please create a new ticket, since this one was fixed. We would rather track reversions in new tickets.

Tymofii Orlovskyi

The problem has arisen again: the residents are not on their bunk. 1.16.220

Tymofii Orlovskyi

Screen in the description. (Image of a deserted village)

Issues similar to this after 1.16.200 are being tracked at MCPE-119736.

Dominic Craig Carpio

(Unassigned)

424473, 425066

Community Consensus

Multiple

Android 9

1.16.200.56 Beta, 1.16.200.55 Beta, 1.16.200.53 Beta, 1.16.200.52 Beta, 1.16.200.51 Beta, ..., 1.16.20.50 Beta, 1.16.0.57 Beta, 1.16.100.59 Beta, 1.16.100, 1.16.101 Hotfix

1.16.200.57 Beta, 1.16.200

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