Steps to reproduce
Set randomtickspeed to 0.
Plant a bed of 500 kelp with several blocks of water above to allow room for growth
Start a stopwatch and set randomtickspeed to 1.
After 1 minute set randomtickspeed back to 0.
Count how many kelp growths you got.
Expected results
About 146 kelp growths. (Based on 1.16.0 changelog stating 100% chance of growth/tick: 500 plants * 1/4096 chance of each block being ticked on each tick * 1200 ticks/minute = 146.)
Actual results
A lot less than 146 kelp growths (less than half that number).
Kelp growth in automatic farms has slowed to a crawl. Unsure if this is intended.
Linked issues
is duplicated by 3
Comments 21
Confirmed and updated based on test outlined in the description.
After testing 5 groups of 100 kelp for 1 minute each, I got a total of 64 growths instead of the expected 146. That's about a 3/7 chance of growth with each tick. That matches the realtime growth rate of kelp on Java, if the wiki is correct that Java kelp has a 14% chance of growth when ticked. So it's possible an unannounced parity change was made in 1.16.100.
In my tests I did not see any evidence that the kelp growth bugs from 1.14 had reverted (MCPE-57330 and MCPE-60156).
Something that might be affecting the output of larger farms apart from this issue, are the 1.16.0 changes to how items are pushed by pistons, and to the hopper collision box. I noticed in one old test world that kelp was getting stuck under the edge of a hopper, and under the pistons I used to break it, in ways that it did not in 1.14.
Confirmed and updated based on test outlined in the description.
After testing 5 groups of 100 kelp for 1 minute each, I got a total of 64 growths instead of the expected 146. That's about a 3/7 chance of growth with each tick. That matches the realtime growth rate of kelp on Java, if the wiki is correct that Java kelp has a 14% chance of growth when ticked. So it's possible an unannounced parity change was made in 1.16.100.
In my tests I did not see any evidence that the kelp growth bugs from 1.14 had reverted (MCPE-57330 and MCPE-60156).
Something that might be affecting the output of larger farms apart from this issue, are the 1.16.0 changes to how items are pushed by pistons, and to the hopper collision box. I noticed in one old test world that kelp was getting stuck under the edge of a hopper, and under the pistons I used to break it, in ways that it did not in 1.14.
Thank you for your report!
However, this issue is Working as Intended.
Closing this as Kelp growth speed now matches Java (MCPE-57330).
Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.
Full Version History – Snapshot Version History – Feature Requests and Suggestions
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
However, this issue is Working as Intended.
Closing this as Kelp growth speed now matches Java (MCPE-57330).
Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.
Full Version History – Snapshot Version History – Feature Requests and Suggestions
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
However, this issue is Working as Intended.
Closing this as Kelp growth speed now matches Java (MCPE-57330).
Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.
Full Version History – Snapshot Version History – Feature Requests and Suggestions
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
My kelp farm has 60 plants. It now produces an average of 10 kelp per minute.