The iron golem walking does not see the player and not matching java edition
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I cannot reproduce this issue. I made an iron golem and within 3-4 seconds it looked at me.
Looking at the player is a low-priority behavior, so they aren't going to do it all the time.
I cannot reproduce this issue. I made an iron golem and within 3-4 seconds it looked at me.
Looking at the player is a low-priority behavior, so they aren't going to do it all the time.
I'm not sure any mob in Bedrock Edition can look at a player while walking in a different direction at the same time, since these are different AI goals. In any case, as a feature difference it does not meet the parity issue criteria, to my knowledge:
The feature affected by the parity issue is present in both Bedrock Edition and Java Edition in the latest release or development version
The feature behaves differently in one edition than in the other
The parity issue was introduced in Buzzy Bees (Bedrock Edition 1.14 / Java Edition 1.15) or later and was not present before
If you can document that this is a new feature in Java since the Buzzy Bees update, I will be happy to reopen the report and confirm it as a parity issue.
I'm not sure any mob in Bedrock Edition can look at a player while walking in a different direction at the same time, since these are different AI goals. In any case, as a feature difference it does not meet the parity issue criteria, to my knowledge:
The feature affected by the parity issue is present in both Bedrock Edition and Java Edition in the latest release or development version
The feature behaves differently in one edition than in the other
The parity issue was introduced in Buzzy Bees (Bedrock Edition 1.14 / Java Edition 1.15) or later and was not present before
If you can document that this is a new feature in Java since the Buzzy Bees update, I will be happy to reopen the report and confirm it as a parity issue.