mojira.dev
MCPE-111120

Huge input lag since 1.16.200

Since the Render Dragon engine was implemented, there is now about 20-30 frames of input lag on any action taken in-game despite the framerate staying at a locked 60fps, whether that be moving, or even just clicking around on the title screen. This makes the game pretty much unplayable for me and many other people, please fix this as soon as possible!

Linked issues

Comments 2

[Mod] OcelotOnesie

Thank you for your report!
We're actually already tracking this issue at MCPE-98861, so I will resolve and link this ticket as a duplicate.

If you would like to add a vote and any extra information to the main ticket it would be appreciated.

If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki

[Mod] OcelotOnesie

Thank you for your report!
We're actually already tracking this issue at MCPE-98861, so I will resolve and link this ticket as a duplicate.

If you would like to add a vote and any extra information to the main ticket it would be appreciated.

If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki

OpenSauce

(Unassigned)

Unconfirmed

Windows

1.16.200

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