Mojang Studios Note
Update 28 Sep 2023: The 1.20.30 update introduced a new "Improved Input Response" option on Windows which the developers hope will resolve the issue for the many users experiencing this issue. The team is investigating solutions for additional platforms to be added in the future.
Update 16 June 2023: Thank you for your patience while we continue to work on a solution for this ongoing issue. Please be assured that we have not forgotten about this bug, and hope to have a solution that will resolve the issue for you without the need for workarounds. We will keep you updated as soon as we have some more news in the changelogs which are published with each update.
This comment also provides a potential workaround for players by adjusting the V-Sync setting manually, which you might find useful.
Simply put, input lag appears to be much much worse in this new beta. Try swinging your view around with a mouse and you will see that your input is delayed even more than it was before this beta. Please do fix this issue in the next beta so Windows 10 getting Render Dragon won't cause issues.
Notes: This seems to be an issue related to Vsync.
Additional information from MCPE-169538 to aid in reproducing:
As already mentioned in a comment of this bug, the engine for Minecraft Bedrock Edition has a fixed frame delay set which leads to noticeable input delay, more prominent the less frames are rendered.
To confirm this, I used RivaTuner to set the framerate to 1 FPS. Now it will be made easily visible that every input you do, will be delayed by 4 frames / 4 seconds. Using the ingame framerate limiter and setting it to 10, a similar delay will be noticed between native limit and RivaTuner limit. This problem therefore is clearly an ingame issue that must be fixed for reducing input delays.
In other versions of Minecraft like Java Edition every input update arrives at the very next frame.
Linked issues
is duplicated by 209
relates to 1
Attachments
Comments 273
This relates to MCPE-85756
Yeah kinda. However, the input delay discussed in that bug report is mostly because of vsync. If your monitor has a refresh-rate of 60hz, you will experience some input delay. If you have a 144hz or 240hz monitor, you will notice less input delay. This beta, however, is where the input delay is far worse than it should be. The input in 1.16.40 is relatively normal.
Even with vsync off, there is still input delay. Vsync does improve the issue but does not completely fix it.
I am able to confirm that turning off VSync does improve this issue, but does not completely resolve it.
If possible, could you please include details about your system (RAM, CPU, GPU spec).
If you like you can run dxdiag and copy the relevant information from there. (Win+R → dxdiag) - be sure to remove any personal information, just the PC specs would be useful.
@Jay.
The problem has been identical with all betas that have included the render dragon.
Maybe disabling Vsync can solve it? IDK though.
Just open options.txt and change vsync:1 to vsync:0
I don't have a NIVIDA card and only Intel Graphics, however it looks like the delay is lower on Intel Cards.
Has there been any improvement in this input delay since the beta that went out last Thursday? (Since version 1.16.200.53 Beta)
To disable Vsync, just open options.txt in C:\Users(Your username)\AppData\Local\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftpe, and change gfx_vsync:1 to gfx_vsync:0.
This could be a solution temporarily.
This issue cannot be resolved after disabling Vsync manually.
Edit: OK, there is another solution... just run the game with IGP (Intel or AMD) can significantly decrease the delay, but the FPS could DROP.
I have this issue with a Dell XPS 9560, but only when using the dedicated graphics card (nVidia GTX 1050). Using the Intel HD integrated graphics significantly reduces the latency.
Disabling vsync did not make any difference in my case.
Correction: disabling vsync via Nvidia control panel did not make any difference; however setting `gfx_vsync:0` in options.txt did seem to work.
affects 1.16.200. If youre fortunate enough to be able to uncap your fps, youll be okay at the expense of a computer that sounds like its about to explode due to the impact on performance uncapping your fps does, ironically enough.
This is also happening to me on the official 1.16.200. I play on a Lenovo Ideapad 330 with Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz 1.99 GHz and an NVIDIA GeForce MX150 with 12GB of RAM. it seems to be related to the Renderdragon Engine because before 1.16.200 there was barely any lag on official versions. This is really annoying...
Have been having this issue in the 1.16.200 betas, 1.16.200 release, 1.16.210.50 beta, and basically any version with RenderDragon enabled, my PC specs are below (additionally I have Intel(R) HD Graphics 620):
[media]Here is my system, please Mojang update this version the shift makes my Minecraft unplayable 😞😞😞
[media][media]something else worth noting is that the VSYNC option in the general_section.json UI no longer works when the binding is activated in resource packs. Putting the slider to unlimited does not affect your max fps at all in this update.
Also, on a general note, shame on mojang for releasing 1.16.200 knowing full well that this was a bug and it would have a widespread effect on PC users. The gameplay is awful if you cant uncap your fps.
Seeing how Mojang lumped my report with this, and seeing how their solution is to update drivers, I'm wanting to confirm that I have the latest drives from Intel and Nvidia, and the problem still exists. This isn't just a problem with drivers. Both graphics cards worked to my expectations prior to this update, and still show acceptable work in all other tasks that I throw at them.
GPU(s):
Intel UHD Graphics 630
Nvidia Quadro P1000
Update: I'm also noticing that some are guessing vsync. I don't have vsync active on my card, and am still having the problems listed by others.
The update should never have been release knowing this bug was in it. It makes the game unplayable, literally. Turning off vsync does help, but controls are still laggy and image does quirky thing now and then.
Nvidia Geforce GT 1030
Personally, vsync is the largest issue for me. I have fiddled with vsync in previous versions of the game and the extra input lag, frame rate, and lack of screen tearing correspond to vsync being on. I have turned off vsync in both the option.txt and nvidia control panel but neither has any affect on the game.
Radeon Vega Mobile
gtx 1660 ti
I've tried to set my Vsync to zero, but that no affect on gameplay. Input lag is still crazy high. Minecraft Bedrock is kind of unplayable right now.
I'm not really a hardcore gamer but after this new update I was lead to here after some research. I knew something was wrong with my Minecraft Windows 10 Edition, this input lag is super bad, literally unplayable. I was working on a build prior to new update, just updated a few minutes ago and while I was moving my mouse looking around it just felt weird and It makes Minecraft unplayable, literally. I just made this account to complain, Mojang you need to fix this, I was really enjoying Minecraft again until this update went and messed up for me & tons of others. Also I thought something was wrong with my driver's or settings, so I reset my Minecraft Settings to default, updated my drivers, I also tried changing my Vsync to 0 but that didn't help at all. After doing all of those steps, still having that exact same issue with input lag.
I've tried to set my Vsync to zero, but that no affect on gameplay. Input lag is still crazy high. Minecraft Bedrock is kind of unplayable right now. and still capped at 60 fps
I'm using a Geforce 2080 ti with all drivers up to date. My fps went from a constant 30 fps (due to vsync) in 1.16.100, to 5 fps in 1.16.200, while using the Pure BDcraft pack at 256x. I have no issue from any other game, including Java Minecraft with mods and shaders. That an update with a known bug this severe was pushed to release is unbelievable.
Hey!
So I found a method to fix this problem!
(At least it worked for me...)
First, install the newest versions of your graphics drivers.
Then, disable v-sync in options.txt.
Here is a tutorial on how to do that: https://youtu.be/8CaoYg88zls
After that, right-click on your desktop and open the "Nvidia control panel".
Here, go to "Manage 3D Settings" and select the "Program Settings" tab.
Select "Minecraft Windows 10" in the dropdown menu.
Now you have to set "vertical sync" to "off" or "fast" and "Max Frame Rate" to whatever you like, just be sure that it is activated.
I hope this helped!
EDIT:
Update your Windows as well!
You can do that by opening settings, clicking on Updates and Security.
Here you have to click on Search for updates.
If an update is available, click on install, wait for it to download, and restart your PC.
EDIT2:
I recommend using "fast" for vertical sync if you want to set your fps to a low number like 30 or 60.
The problem is that "fast" isn't available in some cases and it locks the fps to 120.
Disabling vsync helped with the lag but then scrolling though hotbar registers way too many times and it keeps going like a wheel of fortune. Setting minecraft to run under 'power saving' mode which forces using the onboard graphics removes the lag though.
I am having this problem in the official version 1.16.200. The response time of the mouse is terribly high, even with Windows and the graphics drivers properly updated. This is not a problem in the game's FPS, the frame rate remains as good as usual. But the mouse has a very, very large input lag. Even out of a world. In the menus, the delay between the cursor movement and the buttons being selected is ridiculous. Update 1.16.200 made the game impossible to play.
Right after the 1.16.2 update I started getting horrible input lag on my mouse. I've tried everything in this thread and nothing is fixing it. I turned vsync to 0 in the text file, I checked all my drivers and even reinstalled them, I updated windows, I've tried my other mouse I have laying around, I've tried different USB ports, I've changed every setting imaginable in Nvidia... the game is very very difficult to play now. Very frustrating. Why is Java not experiencing this issue but bedrock is?
Bad imput lag is also happening on keyboard. It's not only on the mouse. When I click SPACE to jump it takes a while to jump on the game.
In your Windows Update settings, look for a link for View Optional Updates. If it's there, click it. I found out I had a big backlog of firmware updates. It took a while to install them, but my system is performing much better.
Definitely make sure your drivers are as up to date as possible. Render Dragon (new in 1.16.200) probably uses them in entirely different ways than the old graphics engine, so things that used to work with older drivers might not work as well any more.
I attached my dxdiag output, and here is a pastebin of my gfx settings in options.txt: https://pastebin.com/0yBWrk3d
In this version my CPU is always at 100%, my FPS are between 55 and 270 in a village, plains biome, depending on the facing of the player. Antialising seems to be broken too, it is most visible in the distance where small flickering occurs or on nearby blocks where the block's textures look jagged compared to .100
Moving my mouse around makes blocks around the window border flicker for me.
When blocks change their state (i.e. doors opening), they flicker for a moment. Breaking and placing blocks does not seem to be an issue though.
For me, spacebar appears to work flawlessly, but WASD has noticeable input delay/lag
As soon as i find a program that can display keystrokes and mouse movements i will try to upload video(s) comparing .100 to .200 performance
Yes, the same one happens on my laptop(GPUs: I: AMD Radeon R3 Graphics; II:AMD Radeon R5 M330), and drivers of them are the newest. But as soon as I got into the game, it slowed down and my inputs were lagged.
something Interesting I noticed with how minecraft uses my gpu. Just installed ALL optional updates and updated my nvidia driver.
https://youtu.be/vuR27nSdYW0
you can see my gpu usage is at a solid 25-35% then drops to 0 for a couple seconds. fps seems to be relatively stagnant, albeit noticeably lower than 1.16.40 and even 1.16.100 (super laggy).
I have been having the same problem. I reported it yesterday. I have a Intel Core i5 10th gen, Nvidia GTX 1650 ti and a 8 gb ram.
this issue is very frustrating and doing everything mentioned in the comments still doesn't fix it! it makes me really nauseous to play and I really hope it gets fixed as soon as possible 😞
This is definitely something to do with rendering. I updated all my drivers. I have Intel UHD Graphics 630 and NVIDIA GeForce GTX 1060 and 16gb ram.
Been playing on console instead, which doesn't seem to have this problem. Hopefully this is fixed soon.
Here are the specifications for my computer. I have the same problem. The game's FPS is fine as usual, but the mouse input lag makes it unplayable. My Windows is up to date and so is my graphics driver (intel HD graphics family).
[media]
Ok, I was testing out random video settings (not sure why honestly.) but I noticed that the mouse lag cleared up occasionally when I would trigger the following settings; "smooth lighting" "beautiful skies" (both to off) and changing the UI profile to pocket edition. The catch is that when I would exit and re-enter the save game the mouse lag would be right back and I would have to fiddle with those settings to get it to vanish again. Can someone else test this? (Especially someone using a Geforce GTX 1060 on a windows 10)
Alfred Osborne's comment fixed it completely for me (nvid 1060). Obviously not ideal playing w/o smooth lighting etc but it's playable now.
I also did notice (before fixing it) that the mouse input lag also exists when the mouse is in its normal mode (e.g on the worlds menu/ in the settings).
Same issue here since the 1.16.200 update. The game is completly unplayable now. Using an i7-8550U CPU and a Geforce 930MX GPU. The game always played smoothly for me before this broken update, sad 😞
I'm having the same problem. Delay started after update to 1.16.200. I'm using a GTX 1050 ti and i5-8300H. I've tried disabling v-sync, but it did not work.
None of the above worked for me; although, I was able to fix the problem enough to play. I went to my device manager. Then to Display Adapters...Disabled my NVIDIA GeForce GTX 1060. Then resets my mouse speed in the game by going to settings and selecting keyboard and mouse. It still has a bit of lag but at least its playable until MOJANG comes out with a fix.
Hope this helps someone.
Smiles to you!
It seems this is an issue with Renderdragon on Nvidia Optimus Machines... Switching to my integrated Intel UHD 630 fixed this issue but this is really laggy compared... Please thicks this Mojang... 😞
I tried changing from the Nvidia GPU to the Intel one, but for me that didn't solve the problem. Frame rate was noticably worse (but that was expected), however there was still bad input lag.
I have the same issue, got a GTX 1060 with 6GB. All drivers up to date, there's just a slight input delay using mouse and keyboard when playing, even in the menu, most noticeable when placing items for crafting, you can see how much the item lags behind the cursor, Only a fraction of a second for me but it makes it unbearable to play. Hope this gets fixed soon!
Hi, i think this is a rendering issue, not an input-delay issue, at least that's what my tests says.
Environment:
Processor: Intel i3 8130U
6 GB RAM
GPU 0: Intel UHD Graphics 620 (not used for minecraft bedrock)
GPU 1: AMD Radeon 535, drivers updated at 20.12.1 (the game says that are not updated btw).
OS: Windows 10 Pro 64 bits, build 19042
Sheeps wanna help: https://youtu.be/xDci-TzQ2tE (Video recorded by me with that configuration).
Block placing and destruction works fine (left and right click). Mouse moving and keyboard inputs takes a while to render.
Maybe doing a rollback to the old rendering engine could help until this issue gets solved on render dragon.
I hope i could help, i really wanna play but it's impossible to me, it is just so annoying :c
My laptop runs it with around 0-20 fps in average.
And here I post my option of Dxdiag:
[media]Can confirm 100% that this is a problem with the new update. I played the game for several hours on Sunday with not a single instance of mouse lag. Quit out completely and updated my game. And when I loaded it back up to start playing, immediately it was noticeable that the mouse was lagging horrible. Literally the only difference between my first session and my second was the update: I didn't use another program nor did I update anything other than Minecraft. This mouse lag is bad enough that the game is completely unplayable.
(On a side note, I find it ridiculous that this was posted as an issue in September and over three months later it has still not been fixed. I find it incredibly disrespectful to the players for such a big issue to have been ignored so long.)
on the side note said by madegeeky, this issue was seen in the beta versions as early as september, but not in the actual game until a release in the last few days.
still happening on 1.16.201 , this is really frustrating. It is really unprofessional and disrespectful of Mojang to release a new version with know bug of this magnitude. Especially on Bedrock where there is no easy way to play an earlier version.
I can confirm the issue is still present in the 1.16.201 hotfix.
Also, for anyone looking for somewhat of a temporary "fix", you can manually edit the options.txt file (to get there, press [Windows Key + R] and go to %LocalAppData%\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftpe) and set the value of gfx_vsync to 0 instead of 1. That will disable Vsync. It resolved the input lag issue for me, but it did heavily drop my FPS. But, personally, I'd rather deal with lower FPS than with that unbearable input lag. REALLY looking forward to another hotfix for that...
Just updated to 1.16.201 and now have an input delay of about a quarter second making it unplayable, and no, as far as I'm aware its not my drivers. I try to keep them up to date.
This issue is so bad that I ended up moving my world onto my phone until this issue is fixed
The game is borderline unplayable
When are you going to fix this!!! I'm so frustrated with this mouse/screen issue I'm ready to trash this game and move on.
PLEASE, PLEASE FIX THIS PROBLEM !!!!!
When the FPS decrease, a quick response of the movements is noticed, but when recovering stable FPS, there is a delay again.
It resembles the Java Edition cinematic camera in camera movement but with lag.
I have the same problem and its realy annoying, My computer mouse is reacting so slow and its only when i play minecraft. When im playing other games it works fine
After the 1.16.201 Hotfix, I noticed that the input lag has gone down, but is still present. It's now somewhat playable, but not a great experience.
Even after the recent 1.16.201 hotfix there is still a significant amount of input lag. Unplayable in its current state, PLEASE PLEASE FIX!
Here is a simple redstone contruption to proof that the issue is render lag, not input lag.
Please, roll back! Ray tracing isn't so good if we can't play.
PS: maybe it (the bug - render lag) only happends on computers that can't handle ray tracing???
I agree, rollback is the most logical option if there is no easy fix (quick) possible. I understand the addition of the so promised raytracing capabilities to the game adds market value to the continuously evolving game, and that might be a command from high on the command chain, but those implementations should not affect the already working game to hundreds of players that already bought it.
I understand the decision is more complex due the responsibility chain in a software enterprise, but I didn't pay to have a game that already works, to just later get an update that only breaks it, making me and my family nauseous. I know this is not the bugtracker moderators fault, but this feedback can be relayed to the correct people.
Please, as a favor just rollback, and later implement the raytracing capabilities of this new update when the fixes are complete and the correct complete research for compatibility is done before release. If there is no fix I think I'ill start looking for refunds through Microsoft.
Yeah, I don't care if Minecraft can run ray tracing or not. That is not important to me. What's important to me is whether the game is playable or not, and at this state it is not. Please rollback the update.
I also experience unbearable input lag/render lag. Fps is at a steady 60, yet the input lag is like a third a second. I use an Asus UX550GD laptop, other games don't have a problem.
OS: Windows 10 Pro 64-bit (10.0, Build 18363)
Processor: Intel Core i7-8750H CPU @ 2.20GHz (12 CPUs), ~2.2GHz
Memory: 16384 MB RAM
NVIDIA GeForce GTX 1050
NVIDIA Driver Version 460.89 (12/15/2020)
DirectX 12
Minecradt UWP v1.16.201
I made sure that the GPU affinity for Minecraft is set to the dedicated NVIDIA GPU, and validated that the Minecraft process is indeed using the dedicated GPU (although not very much of it, around 17%)
I don't know how the input lag was previously, I just purchased the game, although I am applying for a refund, as it is unusable in the current state.
UPDATE:
I measured the latency using a 60 Hz camera, by measuring the frames between clicking on a button in the MENU and the new menu page appearing.
It took 16 frames ~267 ms
For comparison: Using the same computer with the same peripherals using the same internet and in the same hour:
A stadia game has 200 ms latency (remember, that's a streaming service)
Filling the screen in ms paint has 133 ms latency (I know, I know, that's also pathetic, I need a real mouse)
Minecraft manages to be SLOWER than Stadia. How?
UPDATE:
Setting gfx_vsync:0 in options.txt did not make an improvement at all. I tried both windowed and fullscreen mode.
UPDATE:
It looks like GeForce Experience is overwriting the settings from options.txt somehow, that might be the reason why I did not see an improvement when setting gfx_vsync:0. I noticed that if I unplug my laptop charger, the lag goes away. I found that GeForce Experience has a different profile for "On Battery" and "Plugged In", it seems that these settings take precedence over that options.txt. Unfortunately, GeForce Experience doesn't let me change any of the settings.
UPDATE:
After playing more with the settings, I managed to turn vsync off reliably, and the render lag went away. Even when I set gfx_max_framerate:60 with gfx_vsync:0, the lag is no more.
Note to others: vsync is forded in windowed mode. You can disable it only in fullscreen mode using that options.txt trick.
So this is how I got it running:
forcibly close GeForce Experience every time you wish to play
set gfx_vsync:0 and gfx_max_framerate:80 in options.txt
set fullscreen mode
UPDATE:
Now I cannot connect to my friends, although it was working previously. I am refunding again and I am not giving a third chance.
Complete joke of an update, all my drivers are updated, I've turned off vSync and so on, this was not present before 1.16.200 and is not present in any other game I play, like most in this thread.
If I had not of spent two years on a particular world I would have just moved to Java edition, perhaps I might anyways if it's not resolved sooner or later.
Hey I solve the problem with the exact components you have.
So I did this:
I went to the NVIDIA Panel clicked on the 3D config and enter the program config, search Minecraft Windows 10 and change the following settings:
V Sync diabled
Max fps frecuency to 58
I would like to add:
Use Windows + R and copy this: C:\Users\"Username"\AppData\Local\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftpe
Look for a .txt called "options", open it and search "gfx_vsync:", put it on 0, not far below this options, put "gfx_max_framerate:" to 80
I hope this can help you.
Greetings,
SK
Input delay has gotten worse in the latest update. For me the delay has almost doubled. There is a clear difference between 1.16.200 and 1.16.201
It feels similar for me. I think the input delay might have increased. No way to measure it though so I'm not sure if it has increased or not
Just got a new computer with an I7 and a 2060 RTX Super. Not even playing on RTX and get significant input delay; sometimes it takes seconds to open a chest. I never had this with my 5 year old I7 with a 950.
I put a lot of chests in my item sorter, and a lot of redstone. Seems to make things worse, but it should not happen, as it didn't on my old computer.
Reducing vsync seems to make things better.
Can confirm this is still an issue with the latest NVIDIA drivers and latest bedrock patch (201). Uploaded my dxdiag, but since I'm lucky to have intel integrated alongside nvidia on my device I'll just switch to it in the meantime.
Disabling gfx_vsync in options.txt did not work for me and I still have a very strong input lag
I'd like to know why in the workflow, this is labeled as "postponed". This is a game breaking issue for a lot of people. I think asking for this to be a priority is not asking a lot.
This occurs more strongly on multiplayer worlds or servers, if I'm playing on my own world, there's way less input delay. Disabling gfx_vsync didn't work for me either.
there is a fix for those who have this issue https://youtu.be/caym6uJGIrk
This issue also affects my PC, you can see my graphic cards, RAM and processor in those screenshots. I would appreciate fix asap.
[media][media]
[media]
The lag appears to be worse after the 1.16.201 hotfix especially in worlds with lots of lag such as redstone contraptions.
This is incredibly upsetting, how is this not fixed yet?
I'm paying a subscription for a service I cannot use because of this bug from SEPTEMBER still ongoing during the most common holiday period.
Windows reports my gpu driver is updated, I just reinstalled it from AMD's site using their automated detection method.
Is there any version that you can recommend as a workaround? Would that even work with my realm?
Is it even possible to download previous versions for bedrock? I have not found any obvious indication of such.
[media]
This does not resolve the issue for me:
Nor does trying to tune the Win32PrioritySeparation in the registry location:
Computer\HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\PriorityControl
Hello, I noticed something strange, I don't know if it can be useful, but I realized that when I disconnect my laptop and it goes into battery mode, the problem goes away, and I continue with my 60fps, but as soon as I reconnect the laptop, the problem returns.
Seems to be caused by lag when you're looking at a lot of entities, a lot of chunks are loaded (for me, this can be mostly fixed by simply lowering my render distance), or you're on a laggy multiplayer world for example. I'm feeling mouse input delay and keyboard input delay (MCPE-85756) when this happens
I have found that on my laptop with a NVIDIA GTX 1050 there is a client side fix to the issue. this may not work for everyone based on their GPU.
to get to the file, follow these steps
1. go to %appdata%
2. Local
3. packages
4. Microsoft.MinecraftUWP_8wekyb3d8bbwe
5. LocalState
6. games
7. com.mojang
8. minecraftpe
9. Options.txt
change gfx_vsync:1 to gfx_vsync:0
ater changing this, save the file and boot up Minecraft. for me all problems are resolved after this no lag from keyboard or mouse. this may not and is probably not a fix for everyone and Mojang still needs to fix the issue. hope this helps.
None of the fixes that I found actually worked, btw. Also, I don't use a GPU so there are no drivers to be updated for me.
I have been having this issue since the 1.16.200 update and Disabling Vsync in the options.txt barely did anything, I have made sure all my graphics card drivers were up to date, and the issue still persists. However disabling full screen mode seems to have fixed the issue for me. It is still quite annoying to play like that, but at least the game is somewhat playable
Mojang is still on Holiday this week, so hopefully they get this resolved next week or the week after.
I downgraded to 1.16.100, and it fixes the issues on my end, but i want to play realms and i can't.........
Minecraft Windows 10 Edition (Bedrock Edition PC)
Laptop specs:
Intel Core i5-9300H (quad core 2.40GHz)
8GB ram (2667Mhz)
NVIDIA GeForce GTX 1650
I'm not sure why, but hiding the taskbar works for me:
Right click the taskbar, go to "Taskbar settings" then turn "Automatically hide the taskbar in desktop mode" on, then play Minecraft in full screen windowed, the issue with the latency stops entirely, with a slight issue of the taskbar being annoying. Although this fixes the latency issue for me, not sure if it will for you guys.
An alternative is that when my laptop is not plugged in (not charging) this latency disappears and I can play Minecraft normally this way too, but I prefer hiding the taskbar.
This lag in the movement and in the space bar is very uncomfortable for me, it seems that my PC is not holding up the game. Please Mojang fix this problem, as I can't play the game with this lag. I use an AMD Ryzen 3 3200G processor with integrated Vega 8 graphics, and even though I disable vertical sync in AMD Software and in the game's options.txt, the lag continues. It seems that the only way to decrease lag is to activate "Radeon Enhanced Sync", but activating this option causes "screen tearing".
Funny thing actually, higher fps, worse it gets.
Limiting fps to 60 (gfx_max_framerate:60) Without disabling vsync, actually somehow fixed it for me I think.
I think easy fix would be the option for max fps like in java, at least it's something that could work for some people. And vsync option should be in options as well.
Could you tell us what laptop you have? I think this affects only laptops, not sure about desktops...
Jay, just look at comments here, plenty of desktops are affected too. In fact I have 2 desktops, running completely different hardware, and both of them are affected.
At this point I just gave up on bedrock, it's such a buggy mess, stick to java for a better experience.
Experiencing this issue too on an RTX 3070. It was working fine a couple of months ago and was only an issue with ray tracing. Now I hopped on today for the first time since then and there is this input delay no matter what settings I change. All drivers up to date. This is the only game that I experience this issue with.
[media]Turned vsync off and tried other solutions here but they did not fix the issue.
Java edition Minecraft works perfectly fine.
UPDATE: I mis-clicked a setting. Setting vync to 0 in options.txt AND setting vsync to off in the NVIDIA control for Minecraft Windows 10 edition seems to mostly have resolved the issue for me for now.
This issue has been bugging me for over a month its very annoying. It makes the game pretty unplayable.
I just limit my FPS to only 30 and certainly fix the problem.😞 Limiting to 60 still presents the problem.
Stress Inducer this update introduced a completely new rendering engine and lighting system. It is also possible to get around the increased latency by doing the following:
1. Open file explorer and type %localappdata% into the address bar
2. Go to the Packages folder
3. Find the folder that starts with Microsoft.MinecraftUWP
4. Go to LocalState, games, com.mojang, minecraftpe and open the options.txt file
5. Find gfx_vsync in the file and change the value from 1 to 0
@madlad3718 I'm exhausted with people coming in who don't even bother to do even a cursory glance at other people's comments. If you, and all the others, had you'd see that the trick you're listing is one that multiple people have listed by this point and that many people have stated it does not work for them.
As for the things you list that they added, they are only applicable to those with the correct (newer) graphics cards and people with older ones (and not even that much older, mine is only 2 years old) have received nothing good from this update. So, no, a lot of people didn't get the things you listed and the only thing they did get from the update was an unplayable game. Your comment lends nothing to this situation as the information is already known or meaningless to the point of this thread.
And, since I'm already here anyway, Mojang how is this not fixed yet? This was reported back in Sept. during beta and the update should never have been released until it was fixed. The update has now been out for months and this problem has still not been resolved (I checked my game yesterday). Please pay attention to this issue and fix it.
Thanks for your patience regarding this issue. Could anyone still affected let us know if this is still an issue in the latest beta version that went out yesterday, 1.16.210.57?
I still having the issue on this beta. By the way, when I unplug my laptop from the power it limits my games to 30fps, which actually fix this issue.
@Cristian Sandoval
Thats probably because your computer switches from your dedicated GPU to your integrated one.
@Jasón
@Cristian Sandoval
Thats probably because your computer switches from your dedicated GPU to your integrated one.
I don't think that is possible, or at least I never managed to move Minecraft (or any game) between GPUs while running, I had to restart the process every time. I think it is more probable that the framerate is simply throttled to save some battery time.
@Tamas
That's an option too. I said that because of the other comments up saying that if they switches to the integrated GPU the issue disapears.
In my case, if i try to manualy switch to the integrated GPU (Intel UHD Graphics 620) i fall into something like the MCPE-102530. The screen turns red and nothing else happens but sounds the music.
Still an issue for me in the 1.16.210.57 beta. It is only an issue when Vertical Sync is on in the Nvidia control panel for Minecraft. Though I am running the game on a 3070. Whether it is set to true or false in the options.txt file in the Minecraft folders does not matter for me.
Mega spud i am still having the issue in beta but it looks just a little bit less late
i managed to fix this issue by putting vertical sync to false in the options.txt file however doing this in the nvidia control panel didnt fix it. there is some info for ya
I'm no longer affected. Still feels a bit floaty, but it could be because I'm more used to Java Edition.
I have been using the Windows version for a long time, the input lag started right after the RTX update, and it feels even worse today with the latest drivers and game.
IMO: It makes the game unplayable and should be fixed with high priority.
Many thanks
-Alan
I was just recently having this problem, but disabling VSYNC, updating my NVIDIA drivers, and reinstalling Minecraft seemed to fix it. Probably just for me though, I'm sure this issue still exists for a lot of people.
This issue can temporarily be stopped., unplugging my power cord, hiding the task bar, or plugging in direct hdmi to my TV bypassing the laptop screen. Even after unplugging the hdmi cord, reverting the laptop display, sometimes the input lag does not come back until you minimize or close the program. Updating drives changing vsync options, and other settings appear to do absolutely nothing, also I finally tried using my mouse on the Xbox one s version of bedrock. As soon as I use my mouse on the Xbox the same input lag happens until I revert back to a controller. This bug is more widespread than just laptops, yet I haven't even seen comments that connect this to other platforms! In other words it seems like a patch/ solution is not even remotely close to happening, because after months no one even knows how much is truly affected!!!! Please just roll back this latest update! I paid for a game that worked!! Seriously annoyed? The game has been unplayable since 16.200..... how about a refund if this is truly is not going to get fixed any time soon...
What fixed it for me was disabling vsync in options.txt and setting my framerate (in options.txt) slightly higher than my monitor supports. (e.g. 60Hz monitor would be 61 - 70) That seems to have stopped the input delay.
I fixed this by turning down my render distance to the lowest setting and turning vsync in options.txt off. They really need a vsync toggle ingame.
OK SO: there is a weird temporary way of fixing it: Decreased performance; hear me out
I tested on realms an in creative world. If you summon 100 - 200 mobs and you are looking at them, this is when my framerate drops to around 30, the input delay is much much better for some weird reason. as soon as you /kill @e, the horrible input delay returns. Also not looking at the entities revert back to the horrible input delay. The only reason im here is because i found this out by accident when i was running my gold farm, i had the trident killers of and had lots of zombified piglins spawn because i like on the realm when its really laggy and then as it killing them once i turn the trident killer back on, it gets faster and faster and then is back to normal. Before i turned the tident killer on, i noticed that i had extemely less input delay than normally! Really hope they fix it because only just now i realised how ive gotten used to something soooo bad and how it used to be. Is it because of Render Dragon?
Something that works for me is turning down my Anti-Aliasing to 1. This might not work for everyone.
Turning anti-aliasing down does not help. I suggest downgrading for now using an external launcher.
My suggestion to Mojang: If this is gonna take a while to fix, just roll back to 1.16.100 or even 1.16.40 until a fix for the input delay rolls out. No one wants to be forced to downgrade using an external launcher just to play the game smoothly. People should be able to play the game smoothly by default. People are getting more and more sick of it each day as servers are starting to drop support for 1.16.100 and 1.16.40. With those versions being dropped, people who want to play those servers would have to be forced to deal with input delay until a fix rolls out. So please, for now, just roll everyone back to 1.16.40 or 1.16.100.
i suggest, instead of a full rollback, just add an option to switch between renderdragon and the old render engine. I just bought a new laptop with a RTX 2060 and i see no delay, it's obvius that the problem is with specific GPUs.
Horrible input lag with vsync enabled, uninstalled game and did a restart but still delay-
Did a clean reinstall of graphics drivers mulitple times
Happens ONLY IN WINDOWS 10 MINECRAFT, NOT JAVA
NVIDIA GeForce RTX 3080
Turning vsync off does nothing for me, but adjusting the max framerate does. When I set it to 70 I get 50-60 fps with no input lag. If it is set higher than 70 or set to 0 then there is input lag at 60 fps. If it is set to 60 then I get no input lag at 30 fps.
Nvidia GeForce GTX 1050ti
GeForce game ready driver 461.40
Monitor runs at 60hz
I have the same problem, it looks less glitchy only if I use 4 chunk render distance, and turn off fancy sky, clouds, leaves and bubbles.
I have found that turning v-sync off AND running the game in windowed mode solves the problem completely with no change to the max framerate setting.
This doesn't work for everyone though.
SOLVED FOR ME! (hopefully some others too)
SEE BOTTOM FOR NEW INFO AFTER EDIT
I have a laptop which i connect an external display to. my laptop is 144hz and my monitor is 60hz. even when the main laptop display is off this issue occurs where the input lap is very strange.
BUT running the game on my laptop's monitor there is no input lag at all. even in real time with both monitors, the inbuilt and the external, on at the same time, if i spin on the laptop one it is crisp, instant movement, then if i drag the window over to my main monitor suddenly the input lag starts. idk if this will help many/any of you, but this required me to change literally 0 settings. i just cant play on my big monitor.
if i were to take a guess at what is happening the game is expecting higher framerates, so because it is 60fps it plays it back slowly? i have no clue. anyway hope this helps!
while keeping vsync on and stuff just go into options.txt of minecraft bedrock edition and edit
gfx_max_framerate:0
and change the 0 to whatever the framerate of your monitor is!!! fixed the issue for me and now i can use it on my big monitor that is only 60hz!!! best of luck to everyone else
I have some more information from my own tests:
The issue only appears when the game is allowed to exceed 65FPS. With the game capped at 65FPS via options.txt there is no noticable input lag, but at 66 there is. Disabling G-Sync does not affect this
When my laptop is not plugged in and enters optimal battery life mode, the display switches to 45Hz and the input lag disappears - this affects the game immediately without a restart being required. This also happens when G-Sync is disabled, so either G-Sync doesn't actually disable properly based on options.txt, or there is some other restriction placed on the game in this mode that prevents it from exceeding 65FPS in such case even without G-Sync.
In addition, I have seen the input lag disappear at other times without capping the framerate, but have not been able to reproduce it consistently yet. It's possible that this is affected by an external display I sometimes have connected to the GPU which runs at 60Hz, though I always play the game on the 120Hz built-in display.
System: ASUS ROG G531GU (120Hz 1080p Display; nVidia GTX 1660Ti; Core i5-9300H; 16GB RAM);
Windows Build: 19041.804
Minecraft Version: 1.16.201
Somehow on my laptop with only a Intel HD Graphics 520 turning off the vsync in options.txt dosen't seem to let the framerate boost (in previous versions which renderdragon was used ,I am able to boost my fps to 120FPS while in windowed mode)
And there is a input lag which isn't very big but sensible though,happens when I swing my view crazily when my mouse stops but my view will keep moving for about 200ms
Hey! Try setting changing, in options.txt, gfx_max_framerate:0 and change the 0 to whatever your framerate is for your monitor/laptop display, that fixed it for me. Could you get back to me on whether this fixes this for you also? Thanks so much!
I have finally seemed to have fixed the problem with the Input lag. If you want to know what I did, keep reading.
First press Win + R (Win - Windows Key on your keyboard)
Then copy and paste the text below into the "Run" box.
%localappdata%\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftpe
Press "OK" and navigate to the options.txt file.
Press CTRL + F and type "gfx_max_framerate" and change the 0 to your monitor's refresh rate or Hz. (If you do not know your monitor's refresh rate, go to this website UFO Test: Refresh Rate (testufo.com)"
After changing this setting, Press CTRL + F once again and type "gfx_vsync" and change the 1 to 0.
--------------------------------------------------------------------------------------------------------------------------------
Navigate to your NVIDIA Control Panel by right-clicking onto your Desktop and pressing NVIDIA Control Panel.
After doing so, Navigate to "Manage 3D settings" then click "Program Settings" at the top.
Then, click on the dropdown menu underneath the text "1. Select a program to customize:".
After that, click on the program "Minecraft (Minecraft for Windows 10)".
Scroll down until you see "Max Frame Rate" set this to on and change the value to your refresh rate.
Scroll down once again until you see Verticle Sync and set this to off.
After following all these steps, restart your game and hopefully this fixed the issue everyone was having.
I changed my gfx_vsync, and it fixed it for a few weeks, then for some reason I don't know, it stopped working again. I used @Noah Robinson's idea of setting the gfx_max_framerate and that worked (I actually set it to a bit higher (70) than my monitor's refresh rate (60) because it was too choppy, but if I raise it too high I notice lag again).
Just tried this method yesterday and it worked...with a little problems.
Change "gfx_vsync" to 0 still have the delay (I didn't notice the difference, maybe it did improve a little bit) and FPS capped at 60
Change "gfx_max_framerate" to my laptop's refresh rate (60hz). This solved the issues even with "gfx_vsync" set to 1. The problem is the FPS capped at 32-33 FPS. Seems always half of the number that you set. Set it to 120 and you get 60 FPS max, and you get input lag again.
Seems the problem related to the new engine and dual graphics laptop since I just bought the game yesterday
This is my laptop specs: i7 7th gen, Nvidia GTX 1050 and Intel HD 630. All driver updated with latest windows version (20H2)
Version: v1.16.201
For those who uses a monitor with 60Hz refresh rate:
Change "gfx_vsync" to 0 and change "gfx_max_framerate" to 75 (value above it still gets delay and value under it gets low FPS at 30) and then you can get a FPS at 45.0-55.0 and resolve the input lag problem nearly perfectly. 🙂
For anyone who may be experiencing this, I made a small resource pack that adds a max framerate slider and a vsync settings option into the video settings (For vsync, you may still have to restart Minecraft to see the change.)
https://www.mediafire.com/file/mbq5mpkcy45offr/Vsync_%252B_Max_Framerate_Settings.mcpack/file
Here's a list of solutions you can try.
Before you begin;
1. Make sure you are using 1.16.20x or 1.16.2xx
2. All GPU Drivers updated to their latest versions.
Solutions:
1. Disable VSync.
This is solution seems to be effective on systems with a DGPU but might also work on an iGPU.
Steps:
1. Navigate to this file path:
%LocalAppdata%\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftpe
2. Open the options.txt file.
3. Change "gfx_vsync:1" to "gfx_vsync:0"
This is will disable VSync ingame.
4. Now open up your graphics control panel.
5. And set VSync to Off.
Note:
This solution worked for me on MCBE 1.16.210
Solution 2:
Works with any GPU.
Framerate = Refresh Rate - 1
Here you limit our framerate to our monitor's refresh rate but also offset by -1.
Steps:
1. Download RTSS
https://www.guru3d.com/files-details/rtss-rivatuner-statistics-server-download.html
2. Add the MCBE Executable.
C:\Program Files\WindowsApps\Microsoft.MinecraftUWP_1.16.21005.0_x64__8wekyb3d8bbwe
Add Minecraft.Windows.exe
3. Now select Minecraft.Windows.exe in RTSS and set your framerate limit to your monitor's refresh rate but offset it by -1 meaning if you have a 60Hz Monitor enter 59.
[media]6. Enable the Start with Windows option.
New Solution!
I found this by messing with RTSS' Settings!
Do the following:
1. Download RTSS
https://www.guru3d.com/files-details/rtss-rivatuner-statistics-server-download.html
2. Add the MCBE Executable.
C:\Program Files\WindowsApps\Microsoft.MinecraftUWP_1.16.21005.0_x64__8wekyb3d8bbwe
Add Minecraft.Windows.exe
3. Select Minecraft.Windows.exe
4. Now in the Scanline Sync input box, enter any negative value.
(Ensure VSync is disabled in the options.txt)
5. In my case I have entered -400.
6. And you are done! The input lag issue should be gone!
I have input lag and I have a DGPU setup as I'm on a laptop. I would just like to make a suggestion that Mojang should either fix this bug or make it so that the Render Dragon engine only turns on when you select Ray Tracing as many people still don't even have it anyways. So what I mean is that people who don't have RTX cards could just run on the already perfectly working old engine (from 1.16.100 or older) because the new one was laggier anyways.
In the latest beta, input delay does not seem to be gone. This might only be for me, but if I turn my anti-aliasing up to 16, I get a lot of input delay. (About half a second) If I then turn it down to 1 (which is the lowest available setting) I get virtually no input delay. I had VSYNC on during these tests.
I can confirm 1.16.220.51 Beta finally completely fixed input lag for me. Latency is almost instant now, even with ray tracing turned on. Keep options.txt at default, no need to mess with it now. (Delete it if you messed with it before to restore defaults, although you might have to sign in again)
RTX 2060
i5 10400F
The new Beta 1.16.220.51 does NOT completely solve the problem. The input delay improves to a level where the game becomes almost playable, but is still a major nuisance. Changing the "vsync" option to "0" seems to slightly improve the input delay, but at the cost of a huge amount of frames per second. Anyway, the game remains unplayable.
Playing with an RTX 2060 and an AMD R5 2600. With Ray Tracing on in the same world, with the same render distance and at the same position/looking direction, having Vsync on lowers the game's framerate by 20fps rather than having it off.
I just checked, Vsync does seem to affect framerate, as the comment above this says, disabling it in options.txt brings fps back to normal but the input lag gets worse, although better than previous versions. Vsync on has lower framerate but input lag feels perfect to me. I hope they can fix the performance hit with Vsync.
Disabling Vsync for me definitely does NOT solve the problem at all! I'm having this since decemeber when the 1.16.200 update launched, how can this issue that make the game COMPLETLY UNPLAYABLE stills persists even FOUR MONTHS LATER? I've tried every "solution" on the comments but NONE OF THEM WORKS. And even with the new beta the problem continues and becames even WORSE if i activate the anti-aliasing. Before the 1.16.200 the game was completly smooth, how could this happen??? What are you doing mojang???? please, i just want to play the game, let at least we have some way to go back to 1.16.1XX or revert this RenderDragon engine update (maybe optional) until you find a solution. PLEASE
It seems with RenderDragon VSync is completely messed up. If you disble VSync in the options.txt the lag gets worse, with the VSync disabled, if I enable "Radeon Enhanced Sync, the input lag reduces a bit, but the game gets choppy and there is some screen tearing, but only Enhanced Sync reduces the lag if VSync is disabled in options.txt. If I disabled the Enhanced Sync and enable or disable vsync, it doesn't do anything. If I enable VSync in options.txt regardless of Radeon settings, the lag reduces a little bit, but it's still bothers a lot. In the latest versions and betas which have smoother menu animations, the lag seems to be reduced a bit, but It's still worse than 1.16.100 and VSync is still messed up and needs to be enabled in options.txt.
In the 1.16.100 version, VSync options in options.txt and in the Radeon settings behave correctly and doesn't have the input lag, and if I disabled VSync in the settings file and in the Radeon settings I get a lot of screen tearing, but zero input lag.
This shows that the culprit for the lag and VSync problem is in fact RenderDragon.
Please Mojang fix the problem, make RenderDragon optional, or fix RenderDragon, I just can't play the game now, by now I have to downgrade the game using an unofficial launcher that I don't know if there are malwares.
On one of the latest changelogs, they said they fixed it, but I went in beta and it got worse: sometimes it does not even take the input.
No, it has not been fixed, only reduced, VSync is still buggy and needs to be fixed. Please see my last comment.
This is absolutely ridiculous, tried playing today after pretty much 2 months of not, still not fixed. I'm pretty much lost, you may as well compensate and give us a way to transfer our worlds to Java Edition seamlessly as a compromise.
jackson, on intertnet are a lot of programs that can convert bedrock world into java and viceverce
Just for those who are still complaining about input delay after the fix: Vsync in any game will always have some form of input delay when turned on. The reason why is because it syncs your fps with your monitor's refresh-rate. Its used as a method to prevent screen-tearing and save energy. That's why with vsync off, there is no input delay, but you will start experiencing screen-tearing and the game you are playing will use up more power. For those with monitors that have high refresh-rates, there will be less input delay and gameplay will look smoother. That's just how it works. There is no vsync without input delay. Because of this, I would like for Mojang to fix the vsync option toggle and add one into the settings menu without making us have to go into the game files. It would save a lot of time and would give players a much better experience overall.
@LightKnight2311 Tbh I don't think anyone playing Minecraft would notice a delay of at most one frame, not even at 60 Hz. I even doubt that professional fps players would notice it. For this reason, I don't think any complaints regarding the gaming experience could be attributed to the inherent one-frame delay of V-Sync.
Btw v1.16.210 seems to fix this issue on my machine. I did not experience any delay since the update yet. Nope, the issue is still present, it just did not come up right after starting the game. But after having it run for a while, the delay came back. It's like the rendered frames get queued up for some reason before being displayed, and that queue gradually gets longer.
Note: I deleted my previous comment. I wrote that I suspect you commented on the wrong thread, then I realized I must be mistaken as you are the one who reported it.
Well, seems to be fixed for me in 1.16.210, though if it gets worse like "Tamas Hegedus" said, I will write about it here.
Not sure who all knows this but input lag on Xbox has been a issue for me since the bee update dropped. Was hoping it would get fixed with the nether update but nope. Now people are experiencing input lag on windows 10. Would anyone know if when this gets fixed it would also apply to Xbox since it's also bedrock edition? Can't be competitive in Minecraft anymore, would literally play this game a lot again if this single issue was fixed on Xbox :/
Idk if this is helpful, but adding a "Raw mouse input" toggle would more than likely help. I've tried this option on another game (Halo: Forge Bundle) and raw input seemed to do the trick even with VSync on.
Maybe choosing the Intel dedicated graphics card improved the lag? I will test it more deeply later.
The input lag still sucks but at least it isn't unplayable anymore. Thank you mojang for listening to our millions of bugs and feedback requests.
Input lag is much lower now with vsync on, but performance is much worse in release 1.16.220. (Still getting the same ~20fps drop as before).
Le lag is worst then ever before in 1.16.200 for me.. unless I decrease the render distance to 8 chunks. With 8 chunks the input lag is almost completely gone, but this sucks because I used to be able to play at 18 chunks perfectly fine on this exact same computer, but now even 10 chunks is too big and creates tons of lag.
Multiple people have pointed out to me that performance gets a lot worse when vsync is on while they are playing with Ray Tracing on. Unfortunately this is a widespread issue.
I also have issues with V-Sync. With the latest update (1.16.220) and latest nVidia drivers (465.89), my FPS was tanked. I lost approx. 10FPS which is about 10-20% loss. I had to disable the in-game V-Sync in options.txt to fix it.
With v-sync on and raytracing off I get a steady 60 FPS, yet almost half a second rendering delay. It does not look like a performance issue to me, rather some obscure rendering pipeline issue.
Lag is not bad at all, it's still present, but now the major glitch is that we can't get rid of VSync. Now there's no way to uncap FPS. VSync option is broken.
I'm experiencing this problem as well. Affected versions 1.16.201 and 1.16.210 . Haven't tried anything newer (beta).
It is really strange, because mouse does not seem to be affected at all. Only keyboard. I can look around withe the mouse and always getting response immediately and correct behaviour. But with keyboard not.
This problem seems to be connected with the process priority. Just start some processort hungry process in the background, like Google Drive syncing large files or start rendering some h264 video with a video editor. Then it starts really ugly. Delay 10 seconds or even more. SPACE button not working as if completely.
In 1.16.201 it was enough to set gfx_vsync to 0 and the problem was gone for most cases.
Sometimes it helped to configure Windows toolbar to hide itself automatically. But this did not help always.
Recently I was forced to update to 1.16.210 and the setting gfx_vsync to 0 stopped helping.
I also tried to set max frame rate to 60 as recommended in some forums, but that did not help either.
Another notice that might be related to this. While I'm writing this text, I'm rendering h265 in background and I notice considerable lag even in this textarea box. Especialy when long pressing a key, like cursor to the right, it keeps going to the righ even after releasing it.
I wonder if this might be somehow connected. I remember that these PC keyboards have some key cache or something that remembers key strokes and they can be then read.. maybe it is more about the drivers behind keyboard and not the handling of keys in game at all. Mojang might add some kind of different handling of keyboards
Vsync is not toggleable in my case, I cannot turn off vsync using a texture pack or using the options.txt file.
My Laptop's specs:
[media]aMy driver version is 24.20.100.6344.
I have also tested on driver version 27.20.100.9466
Neither of these versions has helped ANY with the input delay issue
ON THE OTHER HAND, 2 of my friends who have nvidia gpus (that support the new tenser cores such as the rtx 2060 and 3070) do not struggle with this input/rendering lag in any capacity.
I think mojang might've made it so only nvidia gpus with the new graphics drivers are able to run the game... where's the support for the large majority of us.
My mouse does not delay but it lags like when I drag the mouse, instead of a smooth turn Minecraft gutters and glitches across the screen even at 60fps
Alright, so here are my updates using v1.16.221
The rendering lag seems to be gone BUT
The framerate started to fluctuate. I use the "Xbox Game Bar" to monitor the framerate (50-60) and the GPU (~50%) and CPU (~20%) utilization. With my current settings (2xAA, 24 chunks rendering distance) the framerate stays 60 for 1-2 seconds, then drops to around 50 for a second, and then repeats, even if I stand still in the game. When this happens the gameplay is not smooth, movements are jerky, running in a straight line feels like it's stopping and starting again. Lowering the graphics settings does solve this jerky rendering thing, but I have to set the graphics to unreasonably low settings IMHO (16 chunks renderdistance). On the same PC I can play the Java edition with a heavy (OptiFine) shaderpack and with rendering distance set to max (32 blocks). It sure runs with a lower framerate (~30 fps) but still feels much smoother than the renderdragon version at 60fps with those frequent framerate drops. This is something I did not notice in the renderdragon version before, so I suspect that this still has to do something with the render lag fix this ticket is about.
For me, I only experience input delay when playing in fullscreen. Even if I play in a maximized window (not full screen via pushing F11), there is no input delay.
I'm writing a comment to really drive in the point that I cannot play any of the new updates/new versions because of this bug. Please fix this mojang, I'm really tired of seeing update after update go by with no fix to this game breaking bug.
1.17 Part 1 and still not fixed.
Lets hope it is fixed in Part 2 coz it has been 6 months for me and i can't play in these lag.
V-sync = 0 doesn't fix, playing on low setting and low render distance doesn't work.
Try turning your Anti-Aliasing in video settings down to one. It fixed the input delay for me
1.17 came out and the input lag still has not been fixed. If I do v-sync gfx to 0 it doesn't work. If I do both the v-sync and the gfx fps to 70 it does fix it completely BUT it makes my average fps to 50 even after I tried doing everything in the setting to increase the fps it always stay around this.
Maybe I am late for this or maybe someone else already commented the same but althought I have researched for some days and those are the only things that I have found:
One of the methonds that can solve the issue can be hard for someone to do but might help: Win+R->%appdata%>switch to the AppData tab>Local->Packages->Microsoft. MinecraftUWP_8wekyb3d8bbwe->LocalState->games->com.mojang->minecraftpe-options.txt
In the ,,options.txt" text document you want to look up for ,,gfx_vsync"
The text probably will have a one after the = , just change it to 0. After you made the changed look up for gfx_max_framerate=... At this moment you will have to make multiple changes or if you are lucky from the first try. Here you want to change to what you have after the ,,=" to a round number from 60-90 (60,70,80,90) (Notice that after every change you must restart the Minecraft). Now when you are all done in the text file you want to move your mouse to the upper left corner of the document where it says ,,File" and then press on ,,Save".
You might be asking why at the framerate moment I mentioned only those 4 numbers. Most of the people that tryed this methed at the 60 fps have certainly resolved thr problem with the mouse lag but got another one: 30 fps cap in game. The 70 fps is the number that changed a bit my perspective on the game and mate it a bit more playable. The 80 fps one might not work as the 90 fps but in case you also should try those.
If you want a faster method to solve this problem I will leave there a link to a youtube video that will have a texture pack in the description (mediafire download link) that will help you change the settings directly in game by just to clicks without restarting it (not an ad).
To download it you want to press on the mediafire link , then download the file. From your files press on the download (it will enter the minecraft) and then enter the settings from the minecraft -> resource packs (might be named differently) and then activate the pack.
From there if you click on the video settings you eill have to choose the V-sync options , also the fps one. (Adaptive V-sync there is useless so don't touch it, only the on and off of it).
P.S: I don't know if I am the only one but in some games , moslty that are on multiple playforms, ny changing the graphics to higher makes my game smoother. Yoh might also try to put higher graphics in Minecraft just to try it. Who knows it might help you :^
Also an edit: I might have some grammar mistakes there because I was too lazy to correct them and it is 1 AM rn.
Will you please fix this issue? Most of multiplayer servers are not supporting 1.16.100 anymore. I just want to play Minecraft :/ But the game is totally unplayable with this bug. I tried everything, but nothing can fix this bug...
It's been 6 months, I've tried everything. Going into the game files and turning off vsync and putting the max fps to my monitor's hz doesn't work anymore. If i put the max framerate above 60 fps it will have the input delay, and when I put the max framerate to for example 59 or lower it will run at 30 fps consistently. Yes, the second i put it 1 fps lower than 60 it will be capped at 30. Then when I put the fps to 75 the input delay is gone but then the fps constantly drops from 60 to 30 and back to 60. This bug made me quit bedrock. I'm now playing java edition but i just want to play on bedrock again. Please fix this. It makes the game unplayable.
This bug has been around for so long on PC and even longer on Xbox w/ Render Dragon. It astonishes me that MS/Mojang hasn't even commented on it yet.
I found a game with the same problem as this one, that is, angry birds 2 in the Microsoft Store. This game will use the user-defined mouse in the game, which also has delay
It was Microsoft's PowerToys (specifically the latest update, 0.43.0) that caused the issue for me. Disabling Keyboard Manager on PowerToys Settings solved it. Here's a link to the issue on GitHub:
Powertoys did it for me. Keyboard Manager, disable it, just like Anastasios Papargyriou says.
I set gfx_max_dequeued_textures_per_frame to 64 in the options.text. I also capped my fps in the same file to my refresh rate(60). By applying these changes, the 1 second delay was completely gone.
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Well, I had a big rant that went something like "blah blah blah... system is the same as last time I played 3 months ago... blah blah... huge input lag in fullscreen but not when windowed..." & then I actually read the thread.
Turning off "Keyboard Manager" in "PowerToys" (a feature I don't use, but was enabled by default when I reinstalled PT a month or so ago) fixed the issues completely.
I'd recommend everyone check to make sure Keyboard Manager isn't enabled, which could potentially fix a lot of people's problems.
Lots of thanks to Anastasios Papargyriou.
Well, turning off "keyboard manager" in PowerToys definitively DOES NOT SOLVE THE PROBLEM for me, the problem is still here even after an entire year and problably doesnt have nothing related to PT. I want to add that even using Windows 11 the problem still persists and none of the updates since the problem appeared last year solved anything for me. RenderDragon on PC is broken.
This issue still persists in version 1.17.4006.0. Manually turning off V-sync worsens it more.
I changed gfx_vsync: 1 to 0 it did not work, but when I changed gfx_max_framerate: 0 to 60 it worked and it's better. On version 1.17.4006.0.
I am having this issue on mobile, both when using the tkuch screen and my ps4 controller. It started to happen just recently and while resterring the game helps for a while its really annoying to do anything. (The device im using is a Samsung Galaxy Tab A from 2019, always up to date.)
I'm just now learning of this issue as I've not had any issues until recently. While playing my keyboard will all of a sudden either stop working or act like the key is stuck and my character keeps moving. I am a content creator on YT and it has just gotten so bad and to frustrating to play. To be fair, I really just thought it was my laptop causing the issue so am in the process of looking for proper gaming laptop.
As I didn't see my particular brand shown in the added photos thought I would drop my computer specs here as well.
[media]@unknown: It's unlikely that you are experiencing this issue, unless its sudden appearance coincided with switching hardware, installing a new release of Minecraft, or something like that. The reason is that this issue has been around for a long time. For it to start suddenly without some kind of triggering change external to the game code is virtually impossible.
One thing you might want to check is your keyboard battery, if it has one. I have (seemingly) similar problems when my wireless keyboard or mouse's batteries start to run out of juice. They stutter or hang, but as soon as I put new batteries in everything is fine.
When I first started having the issue, I absolutely thought it was related to my laptop or battery. It was the first thing I looked into. My Surface Book is a 2-in-1 so the screen separates from the keyboard and can be used like a tablet. So, there are 2 batteries with mine and both are charged when plugged in. Even with both batteries fully charged I still have the keyboard issue. And yes, I double check every time to ensure the screen in firmly seated to the keyboard. Not that I ever use the tablet function of my laptop, which I do not.
I have not changed any hardware as this is a Surface Book, for all intents and purposes, is not upgradable so couldn't change any hardware even if I wanted to. I have not uninstalled/reinstalled the bedrock version of the game. Nothing about my laptop has been changed other than updating to the most certain version of the game. I have had issues with previous bedrock versions but thought then it was just a key sticking because my character would continue to move for several seconds (or longer) after releasing the button. The button, however, wasn't and isn't sticking. But it wasn't something that occurred with any great frequency, just off and on. However, with the 1.17 update, the keyboard now just stops working all together every time I try to play the game. I have become so frustrated with it that I have quit playing bedrock Minecraft all together.
I would absolutely agree that it was something else if other applications were affected by the keyboard issue. But I have no other issues with the keyboard. It only occurs when I am playing Minecraft Bedrock. I am having no issues typing this, I have no issues playing java, and I have no issues playing any other games. This only occurs when I am playing Minecraft Bedrock. So, I can say with absolute certainty that it only happens when playing Minecraft bedrock and it is not a keyboard issue. I am also not the only one who has just started having this issue as I have seen it being brought up in some of the discords.
@unknown: You've put considerable effort into refuting my suggestion, but let me assure you, there's no need to worry: I wasn't trying to reject or deny your report (and if I had been it wouldn't have made any difference to Mojang on a mature ticket like this one). Instead, I was prefacing the suggestion to check your battery with a justification of why that might be useful. You didn't mention in your initial comment that you'd considered and eliminated the weak battery, so for all I could tell you hadn't, and if I didn't suggest it, you could've waited a long time for the fix only to discover that it didn't solve your problem. That kind of disappointment and frustration happens more often than you might think, and I try to prevent it when I can. But it might be in this case that my phrasing left you with the wrong idea about why I was suggesting it.
I have the same issue, since 1.16 (nether update) there's a lot of input lag. Sometimes it just disappeared when I updated, but a few patches later it returned. Now it's been like half a year and haven't disappeared yet. I don't know much of these things, but here's an image. Hope it's helpful.
[media]
We know the issue is related to the vsync setting in Minecraft and if the solution is as simple as adding an option in video settings to disable vsync, why cant that be implemented? It would fix the problem entirely.
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From what I noticed, Windows 11 doesn't have this problem. I know this because one of my Windows 10 computers that was having this issue was recently upgraded to Windows 11, and after upgrading, doesn't have the issue anymore. (if this is worded confusingly, I can reword it)
Reply from @unknown:
Negative evidence is commonly inconclusive. For instance, I have two Windows 10 devices, neither of which has ever had this issue, and I'm fairly confident that the same is true for most Windows devices. Obviously that doesn't mean it's not affecting you, though. Likewise, there might be Windows 11 users having this issue even if you aren't.
Steps to take this delay to almost negligible after fully loading chunks nearby
1: press Windows + R , type 'regedit' click ok
2: after opening registery editor , go to HKEY_LOCAL_MACHINE > SYSTEM > Current Control Set > Control > Priority Control
3: double click on win32prioritySeperation , change the 'Value data' to 26 and set to Hexadecimal
4: Go to windows settings , then to ease of access , then to keyboard and turn on 'Use filter keys' with only show icon option ticked and other two off
5: Go to the options.txt file in (win + R) %localappdata% , local>packages>Minecraft UWP>Local State>games>com.mojang>minecraftpe>options.txt
And change 'gfx_vsync' from 1 to 0 and 'gfx_max_dequeued_textures_per_frame' to 64 or even 60
6: Turn off all Vsync / Freesync in your graphics card software (GeForce experience etc.)
7:Turn off all Vsync / Freesync in your monitor's settings
This should hopefully take the keyboard delay to negligible , let me know if you have found any more things that worked
EDIT: This issue is a bit harder to reproduce on Windows 11 due to an issue where V-sync is not enabled properly if specified in options.txt. That issue has been reported separately (as MCPE-151510). While I'm not trying to deny Auldrick's response to my previous comment. I did find this something worth noting. (moderators, if this counts as off-topic, you may remove this comment without warning)
Reply from @unknown:
If I misunderstood your intention in the previous comment, I apologize. I was simply trying to discourage comments that such-and-such doesn't happen in somebody's particular case. I'm sure you're aware how often we get "me too" comments that add nothing useful, and that we try to discourage because they scatter useful stuff. But consider how much worse it would be if a lot of people commented "not me", given that most bugs do not affect most people.
I am also experiencing input lag but it is slightly different and I don’t know if I need to make a separate ticket. I only have input lag on my keyboard, I can look around fine with my mouse but my keyboard is the only thing I have issues with and it’s only in Minecraft. Also when I type in chat and other stuff like command blocks, the text won’t show up immediately, but then after a couple seconds it will quickly type in whatever I typed on the keyboard. When I disable vsync, it doesn’t fix it. For some reason, the only thing that makes a little difference is by changing my cursor blink rate in control panel. By doing so it fixes it for a couple minutes and then the lab returns again. I checked my drivers and they’re up to date. If it matters I have integrated graphics on my cpu and don’t know if there is a way to disable vsync on my computer besides through Minecraft.
This issue is most prevalent on realms and on multiplayer servers , single player worlds or worlds joined through the friends tab aren't affected as much , and this bug prevents you from doing almost any smooth movement via keyboard and just isn't fixed even after disabling Vsync in Minecraft , as of hotfix 1.18.12 , one peculiar thing I noticed is that taking Anti Aliasing way up messes up your mouse lag but fixes the keyboard lag , and take it back down both are gone for some time then
I vote for this bug. Hello, I made a bug report like for us Android and iOS players. I would not want my bug report be linked to this unless you change it into Multiple in the platforms. The only platform described on your bug is Windows.
Reply from @unknown:
I changed the platform back to Windows because this issue is more than a year old, has hundreds of affected players, and apparently all of them are Windows users. Your issue MCPE-154153 apparently started very recently with the expansion of RenderDragon (you say). It's obviously unrelated and there's no reason we should link to this report in the first place.
Please use comments only to add information for the devs about the issue, not to discuss it with other players or the Mojira staff. Discussions and issues with reports should take place on the Mojira Discord or Mojira subreddit on Reddit. For links, see our Guidelines and FAQ .
On Windows, this issue also appeared with the implementation of the new graphics engine, both in the beta (1.16.100.54) and in the official release (1.16.200). Some players used an alternative method to download the x86 build of the game instead of the x64 build, as the x86 build did not have the input delay. Now it has, because RenderDragon was finally implemented in it in the last update (1.18.30).
The input delay is clearly related to RenderDragon.
I'll upload my evidence here so devs can understand. Read everything it says on the screen to understand. feel free to pause.
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For other kinds of communication, you can use Reddit or the Mojira Discord (links in the FAQ).
I think this mod literally hates me. If so, sorry sir imma just want to help consider my contributions.
@unknown: I have no negative feelings about you, it's just that you don't seem to understand what comments are for and you refuse to read the Guidelines explaining how the bug tracker is supposed to be used. If you read the Guidelines, all of this should become clear and you will see I'm just following our policies and procedures.
Comments are for adding additional information that might give new insight into the problem for the devs. This bug report has already had hundreds of comments, most of which (including yours) are just "me too" comments. These don't add any useful information, and in fact they do harm because they have to be disregarded when we or the devs are searching for useful stuff. Sadly, there are now hundreds of "me too" comments and they interfere badly with progress because they scatter the useful comments, making them hard to find.
Some people who don't read the Guidelines have the mistaken belief that the staff are here to help you, the bug reporters. We're actually here only to collect information for the devs. Sometimes we interact with you to get more clarity about what you tell us, or to suggest a test that would make your information more valuable, but if your information is clear we have no reason to talk to you. You can interact with the staff about problems with a bug report and how we process them, but you're supposed to do that on the Mojira Discord or Mojira SubReddit (links in the guidelines). What goes here should only be previously unreported information that the devs might find useful in solving the problem.
Given the above facts, your video is not useful. Video can work to support a text description, but there are too many different things you might intend viewers to perceive from it for it to have any meaning without accompanying text, and the few words you included in the video aren't enough. Besides, you're only repeating what others have already reported, so you're wasting your own time and ours when you add "me too" comments.
Mc Java: no input delay
Mc Bedrock before render dragon: no input delay
Mc Bedrock with render dragon: input delay all the time
Specs: AMD Ryzen 5, Geforce GTX 1650, 8 Gb ram, all drivers are up to date
This issue has been on pc now for 2 years and it is frustrating. Turning off vsync helps a bit but doesn't eliminate the problem. It lately also started happening on my Samsung A51 since it updated to a version with render dragon.
It makes any pvp related games harder to play, the aim feels completely off as it lags behind the actual mouse movements so bad.
Would it be possible to have an updated dxdiag from a few of those affected please?
If possible, could you please include details about your system (RAM, CPU, GPU spec).
If you like you can run dxdiag and copy the relevant information from there. (Win+R → dxdiag) - be sure to remove any personal information, just the PC specs would be useful.
I have attached dxdiag for my system with my Machine Name and ID removed. Also would like to add that when I plug an Xbox controller into my pc, I do not have any Input lag in Minecraft and I am fine. It only seems to affect my mouse and Keyboard.
the input lag is not related to hardware specs, nor has it ever been. it is the forced vsync that is causing the issue. i have asked many times but why cant a toggle be implemented to either enable or disable vsync so the game can be usable? is there an issue in the code preventing this or is it poor development? this is the only feasible solution and until this is implemented users will continue to have issues.
manually changing the settings in options.txt does not fix the issue and has not worked ever since renderdragon was introduced
Make sure gfx_max_framerate in the options.txt file is set to 0. Like this:
gfx_max_framerate:0
When this is not set to 0, it causes major slowdowns in rendering. There is no need to have this set under most circumstances, anyway.
I saw a comment suggesting to change Minecraft to using Integrated Graphics, and it worked! It gave me a significant boost in performance and latency. I suggest all laptop users try this fix. To be specific, I have regular Optimus on my laptop, not Advanced Optimus, so I do not know what the effect is on Advanced Optimus.
If you are on a laptop with integrated and discrete graphics, you can change what gpu Minecraft uses if you go to Windows Settings->search up Graphics settings->add Minecraft to the list as a Microsoft Store app->change graphics to Power Saving.
[media]@kingrocco21 that is not a fix, changing your gpu to integrated graphics does improve the input lag but is not the solution. the input lag is still there and is still caused by the v-sync setting, not anything else. if you open your inventory and drag an item around you will see that it lags behind your cursor a bit and this is because of the v-sync.
My brother has a wayyy worse laptop than me but gets higher fps! I think it's an issue with Nvidia RTX gpus. Please, here me out. My brother has Vega 7 graphics while I have the RTX 3060. We were both on the same world and I put a lot of items on the ground everywhere around the world (thousands). I immediately started lagging and recieving low fps while my brother had little to no difference in his fps whatsoever. We both had the same Minecraft version (1.19.1). This causes me to wonder... Does it have something to do with some kind of incompatibility with RTX graphics cards? Because when I had used to have a low end laptop, I didn't lag as much as I do now.
As @KingRocco21 suggested, setting Minecraft to power saving mode in windows graphics settings does kind of lower the input lag
But it does sometimes return while changing dimensions, loading new chunks, but turning the game to full-screen (via f11) and back to windowed does lower it again
Also after applying these settings , the items in the inventory lag behind the cursor considerably less than without
Tho it isn't a permanent fix , it does do the job for the time being
Tested on :
Minecraft realms world
Intel celeron j4025
4 gb ram
1 TB HDD
Minecraft V1.19.2
Intel integrated UHD 630 graphics
And it's been 2 years already this being unfixed
My specs:
OS: Windows 11 Home Single Language 64-bit (10.0, Build 22621) (22621.ni_release.220506-1250)
Processor: Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz (8 CPUs), ~2.0GHz
RAM: 8192MB
Integrated Graphics: Intel(R) UHD Graphics 620
Dedicated Graphics: NVIDIA GeForce 930MX
This problem occurs since the RenderDragon update till the most recent bedrock version. Completely broke the game for me and my friends. Its worse with higher render distance settings applied or lots of mobs in the same place. Changing vsync settings DOES NOT SOLVE THE PROBLEM AT ALL NEITHER EVER HAVE. Changing the app graphics card preference to the integrated graphics seems to solve part of the problem (but its not a definitive solution at all, PLEASE FIX THIS, TWO YEARS ITS NOT ACCEPTABLE).
I feel like there are multiple glitches related to this. For some people including me, disabling V-Sync does NOT help at all. Some people claim it's to do with max FPS setting, but it won't help either. That's why I believe these are totally different issues with the same effects.
Yes. I have terrible fps and input delay on my RTX 3060. That's a pretty powerful GPU but my experience in Minecraft bedrock is way worse than in Minecraft Java.
I still have problems on my RTX 2060. Though vsync enabled improves input delay, there is still input delay. For me, the lower the fps, the more input delay there is. One of the many issues of render dragon is that RTX GPUs generally perform worse, and it may be due to something with DirectX usage.
New information on this bug if you get a lot of input lag while using a keyboard / mouse and you connect a controller (and use it of course) the input lag seems to go away and also on a laptop I get input lag but on a 2 in 1 I seem to get no input lag
Hope this helps the bug report - Omar
Once when I played MC Bedrock it was ok, I could set my chunk rendering to 51, and now it starts lagging even at 4 and it doesn't help to change gfx_vsync to 1 and gfx_max_framerate to 60. My graphics card is NVIDIA GTX 1050.
1.19.30 and 1.19.31 are affected by this regardless of vsync settings. This is especially prevalent on cursor movements.
The lag still happens in 1.19.40
With some custom rivatuner settings, namely , turning on custom 3D support , setting render to raster 3d and display coordinate settings to frame buffer and capping fps to 60 + the afore mentioned turning of vsync on a regular creative world at 5 chunks and msaa 2 , with a small window size , the lag seems to be gone , but returns while loading new chunks
Most people here are very susceptible to placebo. I have figured out what the problem is somewhat and it has 100% only to do with the engine of the game. It doesn't matter if you try changing settings like vsync or using the game in windowed mode. This does not change anything and any change you feel is in your head. To test the input delay, I used a third party software to change my FPS to 1. Then stand still in game and suddenly start moving your mouse. Look at moving objects in the game and you will see that any input you do is delayed by 4 to 5 frames. Try the same in Java Edition and you will have immedate input exactly when the next frame appears.
In conclusion, the games engine has a input delay of 4 to 5 frames no matter the FPS. This must be fixed.
a somewhat fix could be capping the fps externally (I used rivatuner) to about half or about 75% of what your system is capable of
for example , if your system can reach 60 fps somewhat and fluctuates if set to 45 fps and doesn't fluctuate if set to 30 fps , there seems to be a reduction in the input delay , upto a somewhat playable state on a regular creative world , but might differ per world
also as @PascalWaldhor pointed out it might as well be a placebo , but this is somewhat of a workaround on my system , but still definitely needs to be fixed on the engine level
in conclusion , you could try this method according to your system capabilities , but the bug can only really be fixed by mojang now
Just as a follow up from my last comment. I just tried using an older version (1.16.100.4) as suggested as a fix and this does remove the 4-5 frames delay I was experiencing with the newest Minecraft PE version. Also both times this was tested with vsync off but turning this on had no effect (even if it would make it worse). Though even with this frame delay removed it still does not feel as responsive as Java Edition. Could this be input type related? Maybe Minecraft PE uses windows native mouse input and not direct input or something different, but some input delay is still noticeable, but better than in the newest version.
Same issue after switching to Nvidia gpu and attempting to use rtx in vr on Oculus Rift. Drivers, Windows 11, Minecraft windows edition are all fully updated.
Issue starts after ~5-10 minutes of playtime at which point gpu 3d performance starts switching from 100% to ~3% about every second (while rtx is on) (3d performance stays normal when rtx is off). Keyboard takes about 10 seconds to respond to inputs and outputs are messed up. Issue persists ~5 minutes after closing game. Issue doesn't appear in any official/sponsored server this may be due to the frequent server changes.
Issue ONLY affects keyboard.
I have attempted: Restarting game and pc. Reinstalling game entirely. Changing 3d settings in Nvidia control panel. Troubleshooting keyboard, Windows store apps and Minecraft. Repairing Minecraft using the Windows 11 repair function. Changing from using full screen to windowed. Turning off vsync. Capping framerate to 40.
Minecraft bedrock alongside 1 other rtx bug is currently fully unplayable for me.
GPU: 3060ti 8g
OS: windows 11
CPU: ryzen 7 2700x
RAM: 24gb
Given that this seems to be a Vsync issue and the workaround for PC is editing a config file, is there any workaround for console players?
@unknown: If a workaround for consoles has been mentioned here, you'll find it in the description or prior comments. If you're asking for someone to add a console workaround as a comment, please understand that this is not a customer support or chat site where bugs can be discussed with other players. Please use the Discord for that purpose.
(If anybody has a console workaround that isn't already described here, feel free to contribute it in a comment. We welcome workarounds because they're often helpful to the developers, but in general we discourage chatting with one another because it scatters the information the mods and devs need to be able to find.)
Maybe its the frame smoothing, i dont know why the input lag reduces when i reduce the limit of frames in 30 or lower.
And when i connect a controller the delay desappears in anyone frame limit, i can play with the controller without limit of frames, but when i use the keyboard again the delay come's back
My pc it's a laptop and i dont know if this happend on a desktop pc, i tried to connect a keyboard on my laptop and nothing change's the problem persist.
it's a only keyboard problem, maybe the game prioritize other things before the keyboard action?
because when i aument the chunks the delay aument's too, and didn't happen with the controller connected.
if helpful, my keyboard driver is a PS/2 Standar.
Apparently the developers are trying to fix this bug.
From version 1.19.40, as long as Vsync is disabled after each update, this bug seems to have almost no effect.
I used the latest preview version (1.19.60.25),
Lowest latency of at least RenderDragon versions
Responsiveness has been improved to the same level as 1.13 to 1.16.40 (delay within 1-2 frames)
However, the synchronization with Vsync is still broken,
When enabled, a significant delay of 5 frames or more will occur and you will feel a clear sense of incongruity.
Most likely, the cause of this lag is
It's in the game-side enforced framerate limit added to RenderDragon.
As far as I checked in the preview version, even when Vsync was not used, 120fps or more never came out.
Originally, Vsync was designed to synchronize the excessive fps generated on the game side according to the refresh rate of the liquid crystal, but with RenderDragon, Vsync is used after limiting the frame rate without meaning, and there is a significant delay.
To avoid these problems,
Disable Vsync, especially for users playing on Windows.
*The following workarounds are not officially supported.
Add an item to set Vsync presence/absence to the video setting ui
Can be disabled by importing resource packs
Also, for devices other than PC, open the world on a device that can import packs and play multiplayer.
By asking guests to download the resource pack when joining
Vsync can be disabled even for devices that cannot be imported externally
This will greatly improve the input lag
Still waiting on a fix, still present on my windows 11 device. I can't do the workarounds since I don't have an Nvidia GPU
Here is a resource pack I made that adds a VSync option to video settings: https://drive.google.com/file/d/1CY96zB8D_-DPcEjvhpr4GpGyAQSCyaxs/view?usp=share_link
Here is a world with the resource pack loaded: https://drive.google.com/file/d/1d0YmSucRzIvLGOyuV-dObNvTsITkQN7N/view?usp=share_link
How to disable vsync on xbox (should work on other consoles):
1. Download and import the world on another device
2. Load the world on that device
3. Join the world from the xbox (make sure to accept resource packs)
4. Follow the instructions on the signs to disable vsync
Thank you for your patience while we continue to work on a solution for this ongoing issue. Please be assured that we have not forgotten about this bug, and hope to have a solution that will resolve the issue for you without the need for workarounds. We will keep you updated as soon as we have some more news in the changelogs which are published with each update.
(Updated note in description also.)
What I observed (as of 1.20.10/12) in the more recent versions i.e. after diabling vsync and limiting my framerate , is that the input lag is most noticable when loading new chunks and when logging into a world andis quite negligible when given enough settling time in an area, another notable thing is there is little to no input delay in flat world , even those with lots of builds in them
The 1.20.30 update introduced a new "Improved Input Response" option on Windows which the developers hope will resolve the issue for the many users experiencing this issue. The team is investigating solutions for additional platforms to be added in the future.
Added a new experimental toggle to Video menu for players on Windows which reduces input latency; enabling this setting will increase battery consumption (MCPE-98861)
I have checked out the new version. So there is some good but also not yet good enough. This new option only works in combination with V-Sync, but V-Sync itself contributes to input lag. When activating that option though, the frame delay that I noticed goes from 4 frames to 2 frames delay. This is still worse as Java Edition only has 1 frame delay (none in other words). Please make this option available without V-Sync and maybe optimize it just a bit more and then this would be perfect!
I'm playing on windows 10 edition and had this problem. I have an integrated graphics card. I tried the "Improved Input Response" option, I tried toggling vsync on and off by modifying options.txt, I tried changing maximum fps to a level above or below my refresh rate (50 fps / 80 fps). I even tried all the combinations of them, but none of them changed a single thing. I can provide more information about my device if needed
"Improved Input Response" doesn't appear to fix the issue for me, neither does disabling vSync.
Didn't have any issues like this prior to the Tricky Trials update.
If you're still experiencing this or a similar issue, then please create a new report. Please make sure to include the following information:
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(Briefly describe what happens)Expected Results:
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This is not fixed, currently affecting from my knowledge both Android versions using gamepad input and PC version. Playing both most recent versions, and I've tested the preview ones too. I don't know why the bot marked this as fixed, but it isnt.
I've opened a new bug report regarding this issue with all the important details here MCPE-186474
Can the developers or moderators PLEASE clarify why the status of this issue was changed to "resolved" even though there is no fix version?
Update 1.20.30.20 Preview, the most recent update listed as a "fix version", was released in August 3, 2023, and it DID NOT fix the issue, as reported by several users. The status of this issue was changed to "resolved" in September 4, 2024, 13 months after 1.20.30.20 Preview. No changelog of any update after 1.20.30.20 Preview mentions this issue.
A way I tested it out was dragging a block in a chest. You can see the input delay as the block is really far behind the cursor. If the input delay was fixed, the block wouldn't be as far behind the cursor.