I've been playing for a while on an old phone (Samsung Galaxy S7) on single player and multiplayer LAN with my son on our perfectly functioning Wifi. For me, the performance has been adequate: Beautiful Skies, Smooth Lighting, Fancy Graphics turned on, 10 chunks settings (slightly over recommended for my poor hardware) giving 30+ fps in good conditions, no particular lag spikes. Following the 1.18.30 update last night, the game is unplayable. I have perhaps 5 fps, and bad input lag: it takes maybe 0.5 seconds from swiping over the screen until the character starts turning. When I touch forward, I have the time to raise my finger before the character starts moving. I've turned off all possible settings: Beautiful Skies, Smooth Lighting, Fancy Graphics, 5 chunks, but the bad performance doesn't change.
I have noted MCPE-154153 which may be related but the deterioration is much worse and the drop in fps is significant.
[Edit] Possible duplicate of MCPE-142934. It seems like this issue (RenderDragon) has been known since at least September 2021, reported for Windows 10 but comments about unplayable Android performance in beta since January 2022.
[1.18.31] The issue still persists, possibly it's even slightly degraded. The patch notes mention "Addressed various framerate hitches, particularly impacting less powerful mobile devices".
Linked issues
Comments 18
The game updated, fixed several bugs in however on my Android device Samsung S7 continues with frame drop, ta impossible to play
[1.18.31] lag fixed but I still have FPS problem, it doesn't feel like smooth game experience in 1.18.12 (My Device Samsung J7/J7 Prime)
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We're tracking this issue in MCPE-142934 and MCPE-98861, so this ticket is being resolved and linked as a duplicate.
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Same issue here, I got the game on my 2 year old Samsung that used to run it at 50 - 60 fps with barely any lag. Now since the 1.18.30 the fps easily get as bad as 10 when simply walking around. Flying in a world is a slideshow with constant freezing, input lag and slow chunk loading.