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MCPE-111406

Chest ambient occlusion culled when RTX/ray tracing is enabled

When a chest blocks a light source, everything around it goes dark in Minecraft RTX, even though outside RTX it doesn't. I can accept that as intended, but this ambient occlusion gets culled when I look away from the chest, like the chest disappeared and stopped blocking the light source. Maybe Minecraft RTX ambient occlusion is screen space, but it looks odd in a world of ray traced reflections that are consistent whether or not the blocks in the refection are in screen space's view. Is this a bug, or a feature? I personally prefer a world where chests are transparent to light, if not that at least not culled from ambient occlusion.

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Comments 4

Affects release 1.17.0

Affects Beta 1.17.30.21

I believe I know the cause. Chests do not render off-screen or after a certain distance to save memory. This is why whenever players look away from a chest, the light it is blocking goes through it as the chest un-renders.

Entities and block entities (such as chests) are culled when off screen with the legacy lighting. Since lighting is calculated in worldspace with Ray Tracing, this behaviour should be disabled when Ray Tracing is on. The problem is that it isn't disabled.

Vincent294

(Unassigned)

501658

Confirmed

Windows

Windows 10 20H2

RTX, raytracing

1.17.30.21 Beta, 1.17.10.23 Beta, 1.17.0.56 Beta, 1.17.0.50 Beta, 1.16.200, 1.16.201 Hotfix, 1.17.0, 1.19.30, 1.21.1 Hotfix

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