mojira.dev

Euwill Eusebio

Assigned

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Reported

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MCPE-111329 Campfire smoke renders in front of dropped items with RTX/ray tracing enabled Confirmed MCPE-76213 Music gets interrupted when player submerges into water Fixed MCPE-66901 Burning Items in Fire/Soul Fire Makes No Sound Works As Intended MCPE-66899 Soul Fire Makes No Sound Fixed MCPE-51680 [Duplicate] Specifically Pillager Capitans are passive with players Duplicate MCPE-50173 Left & Right arms of the player in 1st person behave as if Veiw Bobbing is disabled Duplicate MCPE-48847 Fish stop swimming after a while. Duplicate MCPE-48846 Entities can still "look" at the player, even though they are invisible. Confirmed MCPE-48739 Rare bug causing mobs to not take damage in berry bushes even if they're moving around. Duplicate MCPE-47168 AI loops when path-finding gets interrupted by a Lead. Fixed

Comments

Thanks GoldenHelmet! I'll add it to the bug report.
And can someone remove the creeper jpg? Someone put it there randomly and it's not at all related to the ticket.

I believe I know the cause. Chests do not render off-screen or after a certain distance to save memory. This is why whenever players look away from a chest, the light it is blocking goes through it as the chest un-renders.

This is already a known issue at MCPE-121718. Please search for your bug before creating a report to make sure your issue hasn't already been reported.

Can confirm that this still affects beta 1.16.220.50

Can confirm that this issue does affect beta 1.16.220.50. Here are some screenshots of several parts of the Ocean Monument. I've stood on top of the Monument for 30 minutes to make sure I gave enough time for Guardians to spawn. At times there would be a handful of 4-6 guardians, but they would be mostly at the back of the Ocean Monument or spread out attacking Squids. But in this instance, I found only four Guardians around the Ocean Monument which is very unusual and too easy for players who may try to raid an Ocean Monument. The three Elder Guardians are in the Monument but otherwise, the structure is completely devoid of any mobs whatsoever.

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Can confirm that this issue still affects the latest beta.

Steps to Reproduce:
1. Create a new world (Recommended to use Creative Mode w/ Cheats enabled)
2. Locate an Ocean Monument
3. Find an Elder Guardian
4. Enter the Pause menu < Game < Difficulty < Peaceful

Observed Results:
The Elder Guardian disappears
Expected Results:
The Elder Guardian remains.

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This is working as intended.

You will have to restart the game by closing it after your Anti-Aliasing has been set to 2 or above. After restarting, even if you switch it back to 1, your game will not crash when looking at the achievement screen. Only until after you restart the game after you've changed Anti-Aliasing back to 1, will the crashing occur again.

I can verify this as well on Windows 10. And Mateo's method works. Apparently, if Anti-Aliasing is set to 1, your game will crash upon pressing the achievement button. After it crashes, this screen may occur.

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Hey there! Sorry, but this isn't a bug. Currently, there is no Spectator mode in Minecraft (Bedrock codebase). It is currently only available in Minecraft: Java Edition.

Hopefully now with these videos comparing how long vexes should take to be summoned, you may know that this is definitely a bug. Don't rely on the Wiki, information from there isn't always accurate. Also, I will remove the world that previously was there for downloading since it no longer works.

Hey Eric! I noticed you said that Evokers summoning vexes have a 5-second cast time. It has been a while since I last updated this ticket so I went back into testing today to time it. My results In Minecraft: Java edition the Evoker took almost 2 seconds to summon its vexes. And in Minecraft (Bedrock codebase) it took 6.35 seconds to summon vexes; pretty much matching what was in my video.

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Hello Adam! Is your villager a nitwit? It has a green robe on with no badges on its hip. If so then those types of villagers specifically will never get a job. Can you send a picture or screenshot of the affected villager?

I also experienced this issue but upon signing out and signing back in again it fixed its self and nothing was lost.

Hello, Abel, your title mentions the biome "warped forest." I don't know if you have seen it but music is not supposed to play at all in Warped Forests. It's a very intentional detail. Also, you have mentioned "snapshot" in the description of this ticket but you are reporting this issue as if it affects the Bedrock codebase which is also not the case. If you live in the warped forests (A blue biome that has Endermen frequently appearing in them), then I suggest that you move away from it and then you should be hearing the music as well as the new ones mixed within them.

Hey Ele! I'm sorry but you cannot report bugs in games from featured servers on this website. To report this bug you need to go to Cubecraft's official website and go to their forums for feedback. Try this link: https://www.cubecraft.net/forums/forum-feedback-bugs-and-suggestions.118/

Hey, I have checked the marketplace and the music pack is there. You just need to search for it using the search tool. You will no longer find it at the bottom. All 6 compositions included with this update is available to download.

I triple checked 1.16.0.66 and 1.16.0.64 due to changes made to mobs path-finding mentioned in the changelog. It is confirmed by my testing that this bug is still in effect.

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