mojira.dev
MCPE-112717

Texel anti-aliasing does not work with the new graphics engine

Hello!

I have a problem from this new version. What happens is that Texel Anti-Aliasing does not appear in the video options and it is not reflected in my world either. Textures look blurry when moving around the world, a situation that did not occur in the previous version where the RenderDragon engine was not yet integrated. It is quite annoying to play this way, because there is no antialiasing as such, although I put in x16 where it says "Antialiasing", the one from Texel I understand that it is for moving textures, and that has been removed or I do not know what occurred... 😞

These are the specifications of my PC:

  • Intel Core i5 3320M @2.60ghz

  • RAM 8gb

  • SSD

  • Nvidia NVS 5200M

Thank you.

Linked issues

Comments 1

Thank you for your report!
We're tracking this issue in MCPE-110848, so this ticket is being resolved and linked as a duplicate.

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Juan Antonio Osuna SalomΓ³n

(Unassigned)

Unconfirmed

Windows

Windows 10 Version 20H2

1.16.201 Hotfix

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