Texel anti-aliasing is a feature that removes the stair cased distortion effects of pixels on screen for individual blocks. A general anti-aliasing setting exists for most games, and is present in Bedrock Minecraft. However, this setting wasn't enough when block textures are right in front of the client. Some time before RTX was implemented in the betas, the texel anti-aliasing option disappeared.
Linked issues
blocks 1
is duplicated by 1
relates to 2
Attachments
Comments 6
I actually do remember that prior to 1.16.200, the Texel anti-aliasing option had already disappeared, but it still worked. And I know that Renderdragon was released to Windows 10 edition (the platform I use) in 1.16.200 I believe, so it's possible that the issues are caused by this new engine. Heck, it's called "Render" dragon. Sounds responsible for rendering chunks and textures of blocks.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response
Is this still an issue in the latest version? If so, please add a comment or update the affected version field.
To make your bug report as effective as possible, please try and include the following steps to reproduce the problem:
Steps to Reproduce:
1.
2.
3.Observed Results:
(Briefly describe what happens)Expected Results:
(Briefly describe what should happen)
If your ticket does not look like the example given here, then it's likely to be closed as incomplete.
This ticket will automatically reopen when you reply.
Quick Links:
π Issue Guidelines β π¬ Mojang Support β π§ Suggestions β π Minecraft Wiki
The Texel Antialiasing also disappeared, but I just installed a 32 Bit Minecraft Bedrock and the option has reappeared and the 32 Bit Minecraft works much faster ...
Β
Same, no texel option on PlayStation. Blocks with busy textures have an awful lot of "wiggle" to them. Would love to be able to enable this feature.Β
This issue directly relates to the report I made here MCPE-110940Β on the texel anti-aliasing problem that I noticed. More details that I've discovered can be found in my report.Β