mojira.dev
MCPE-40051

Texel anti-aliasing messes up highlight selection on textures with transparency

The highlight selection will have various curves instead of matching the square shape of the texture's pixels.

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Cleaning up old tickets: This ticket has not been updated recently (~7 months+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue and is affecting the most recent versions, then please comment, or create a new ticket following the Issue Guidelines.

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HiΒ @Mega_SpudΒ - I've confirmed that this still happens in the latest beta

This issue is being blocked byΒ MCPE-110848.

Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response

Is this still an issue in the latest version? If so, please make sure the ticket description contains the following information:

Steps to Reproduce:
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Observed Results:
(Briefly describe what happens)

Expected Results:
(Briefly describe what should happen)

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This issue is still awaiting resolution onΒ MCPE-110848

Geroyuni

(Unassigned)

386109

Confirmed

Multiple

Windows 10

antialiasing, rendering, texture, transparency

1.16.20.54 Beta, 1.15.0.56 Beta, 1.14.2.50 Beta, 1.14.1 Hotfix, 1.9.0.3 Beta, 1.14.30 Hotfix, 1.16.100, 1.20.41 Hotfix

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