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MCPE-113992

Chains PBR textures don't load and start to emit light in certain locations.

Chains have an unusual lighting issue depending on the blocks around them and their location while ray traced lighting is on. They begin to incorrectly load their PBR textures and start to emit light, but only in certain locations. Unfortunately I haven't been able to find an exact method to reproduce this issue but I will be on the lookout for when it occurs to myself again.

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Comments 7

Does it occur on newest version? If so please add it to your report and please upload different video, we are not able to open this one.

I wasn't able to get a screenshot or more footage as of yet, but it did occur again in beta 1.17.0.50.

Hello, I got this issue too, but it was only performing using "high resolution" textures (256x in my case).
The chains emitted light only on its horizontal borders.

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I modified the texture my pack was using so that the chains had a width of 36px instead of 48px (in a 256x256 px image) and it removed the boring emissive effect, but the chains still have strong light reflections (sometimes, in some places) so I guess the PBR are not used correctly even with that.

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I've encountered this bug in my build after updating to 1.19.22. I have a lot of chain supports in my build and it appear only in some locations. I've tried 3 different RTX packs and glitched chains appear in different locations for each of them.  Here is visual of a bug with Kelly's RTX pack. 

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It seems to have been improved in the preview version 1.20.10.21, which now does not reflect light or glow in dark places, but there are still some errors

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Still affect version 1.21.2

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I've found that this only affects certain packs. The one used in this picture is Mr.Atlaz's Completely Normal RTX.

MADLAD

(Unassigned)

578033

Confirmed

Windows

Windows 10 Pro 20H2

1.18.10.24 Beta, 1.17.40.23 Beta, 1.17.40.21 Beta, 1.17.10.21 Beta, 1.16.210.54 Beta, ..., 1.17.32, 1.18.2 Hotfix, 1.20.0, 1.21.44 Hotfix, 1.21.51 Hotfix

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