mojira.dev
MCPE-114296

Breeding tamed wolves from different owners (host and guest) results always in puppies owned by the host.

In a multiplayer world, if the host breeds his wolf with a guest's wolf, the newborn puppy will almost always be owned by the host (Same with cats). This happens both in LAN games or over Xbox Live.

Expected result: 50% chance for the puppy to be owned by the host, same for guest.

What actually happens: Nearly 100% of the times it is owned by the host.

 

Steps to reproduce:

  • Host a world and get someone else to join or vice versa.

  • Host and guest must tame a cat (or wolf) and breed.

  • Check the puppy, it will be most likely owned by the host.

This doesn't seem to happen if done between 2 clients.

 

Comments 2

Is this still an issue in the latest version (1.17.2)? If so, can you please add it to the affected versions (or mention it if you are not the reporter).
This ticket will automatically reopen when you reply.

Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.

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The dangers16

(Unassigned)

Unconfirmed

Multiple

Android 10, Windows 10 20H2

1.16.201 Hotfix

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