Chunk loading on multiplayer worlds is unbelievably slow, especially when using elytra!
How it loads slow:
Hop onto a multiplayer world, made by someone else. You then want to move out of the render distance of the world owner(for example: The owner has distance set to 8 chunks, so you have to go past that to exit their render distance). Then try to load new chunks, and you will see that it can be very slow, and if you fly with elytra, it will be doom, as the chunks will almost never load until the owner comes to load it. Basically, only the server owner can load chunks most of the time, which is super inconvenient.
Related issues
duplicates
Comments


Thank you for your report!
We're tracking this issue in MCPE-105892, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue in MCPE-105892, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki