mojira.dev
MCPE-118308

Zombified Piglins don't drop experience/gold ingots on death when angered

Hello, According to the minecraft wiki it states that a zombified piglin should drop exp ~"when killed, while angered by a player."

During my testing in survival with naturally spawned zombified piglins, I shot one with a single arrow and convinced 3 other zombified piglins to chase me off a cliff. when they died due to fall damage they did not drop exp even though they were angered. Only the piglin I angered with direct player damage dropped exp due to fall damage.

Maybe I'm misinterpreting the meaning on the minecraft wiki but, I believe the intention to be that even though no direct damage was inflicted the angered zombified piglin should still drop exp. along with the gold ingot as well taking into account the looting effect of the offending player at the time of death. during my testing, i only saw flesh and gold nuggets.

I know this doesnt make much difference since the hostility mechanic does not seem to work correctly either. but I wanted to let it be known for when the time comes to fix these bugs.

Thank you for all the hard work on this game.

 

Linked issues

Comments 12

Pretty sure it only works if you were the one to kill them. Fall damage would register as natural causes.

Pretty sure it only works if you were the one to kill them. Fall damage would register as natural causes.

Pretty sure it only works if you were the one to kill them. Fall damage would register as natural causes.

Thank you for your report!
We're tracking this issue in MCPE-20307, so this ticket is being resolved and linked as a duplicate.

That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.

If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki

Thank you for your report!
We're tracking this issue in MCPE-20307, so this ticket is being resolved and linked as a duplicate.

That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.

If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki

2 more comments

I have done further testing killing zombified piglins when they are angry at the player. Unless the assumption that hostility also means angry mechanic is incorrect which would seem a little disingenuous by the wiki authors otherwise, The wiki contradicts your statements.

Two points I would like to address please. 

The wiki says it will drop experience "if killed by a player, killed while angered by a player, or killed by a tamed wolf."

I don't see why the "killed while angered by a player" would be in there if it didn't have another method of occurring separately from "killed by a player"

To test this in survival i tried setting up 3 pods on the same y level on a flat world. in the side pod i put 1 pigman. in the middle pod i put 10 pigman, in the far pod i put skeleton archers.

I punched the single pigman in the first pod on a regular interval. all mobs and the player are within a 20 block radius and are within the same line of sight. the middle pod of pigmen are angry the whole time because i keep punching their friend every few seconds. The angry pigman in the middle pod get "killed" by the skeletons and never drop experience. I continued to test this with every other mob in the game there is a spawn egg for. Even iron golems do not cause the angered pigman to drop experience.

The second point is that the whole time testing not 1 gold ingot dropped. maybe i was just unlucky but on the wiki it says "There is a 2.5% chance to drop a gold ingot if killed by a player or tamed wolf, or upon death when angry at a player. The chance is increased by 1% per level of Looting, for a maximum of 5.5% with Looting III."

This doesnt even say the piglin has to be "killed" by anything. it simply says "upon death when angry at a player." so to me that would indicate the type of death shouldnt be a factor. simply "upon death while angry" should meet that description.

im not a java player really but im pretty sure they have entity cramming rules that bedrock does not. I dont know if thats the only way this works or not. If the bedrock mechanics are working as designed then I would lobby to update the wiki to have a separate section for bedrock further describing the disparity between java and bedrock with these mechanics. It is a big help trying to not waste time and frustration trying to follow the direction given only to have negative results.

 

I just tested this in java and when the piglins are angry and killed by a skeleton shooting at the player they do drop experience, unlike in the bedrock version. So this does look like a java/bedrock parity problem as well. Not a high priority to me really but I just want to use this to point out the misleading information on the wiki page. or the bugs in the program. I appreciate you taking the time to field my submission.

I have done further testing killing zombified piglins when they are angry at the player. Unless the assumption that hostility also means angry mechanic is incorrect which would seem a little disingenuous by the wiki authors otherwise, The wiki contradicts your statements.

Two points I would like to address please. 

The wiki says it will drop experience "if killed by a player, killed while angered by a player, or killed by a tamed wolf."

I don't see why the "killed while angered by a player" would be in there if it didn't have another method of occurring separately from "killed by a player"

To test this in survival i tried setting up 3 pods on the same y level on a flat world. in the side pod i put 1 pigman. in the middle pod i put 10 pigman, in the far pod i put skeleton archers.

I punched the single pigman in the first pod on a regular interval. all mobs and the player are within a 20 block radius and are within the same line of sight. the middle pod of pigmen are angry the whole time because i keep punching their friend every few seconds. The angry pigman in the middle pod get "killed" by the skeletons and never drop experience. I continued to test this with every other mob in the game there is a spawn egg for. Even iron golems do not cause the angered pigman to drop experience.

The second point is that the whole time testing not 1 gold ingot dropped. maybe i was just unlucky but on the wiki it says "There is a 2.5% chance to drop a gold ingot if killed by a player or tamed wolf, or upon death when angry at a player. The chance is increased by 1% per level of Looting, for a maximum of 5.5% with Looting III."

This doesnt even say the piglin has to be "killed" by anything. it simply says "upon death when angry at a player." so to me that would indicate the type of death shouldnt be a factor. simply "upon death while angry" should meet that description.

im not a java player really but im pretty sure they have entity cramming rules that bedrock does not. I dont know if thats the only way this works or not. If the bedrock mechanics are working as designed then I would lobby to update the wiki to have a separate section for bedrock further describing the disparity between java and bedrock with these mechanics. It is a big help trying to not waste time and frustration trying to follow the direction given only to have negative results.

 

I just tested this in java and when the piglins are angry and killed by a skeleton shooting at the player they do drop experience, unlike in the bedrock version. So this does look like a java/bedrock parity problem as well. Not a high priority to me really but I just want to use this to point out the misleading information on the wiki page. or the bugs in the program. I appreciate you taking the time to field my submission.

Sorry I first thought that mr jayden was some kind of official response. I read through the duplicate and for whatever reason they have decided to mark this as works as intended for bedrock. if that is the case then all I request is that proper documentation be available to bedrock players somewhere. It makes a game that's meant to be fun become frustrating instead.

Sorry I first thought that mr jayden was some kind of official response. I read through the duplicate and for whatever reason they have decided to mark this as works as intended for bedrock. if that is the case then all I request is that proper documentation be available to bedrock players somewhere. It makes a game that's meant to be fun become frustrating instead.

Sorry I first thought that mr jayden was some kind of official response. I read through the duplicate and for whatever reason they have decided to mark this as works as intended for bedrock. if that is the case then all I request is that proper documentation be available to bedrock players somewhere. It makes a game that's meant to be fun become frustrating instead.

Ryan Hartmann

(Unassigned)

Unconfirmed

Windows

Windows 10

1.16.201 Hotfix

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