Sorry I first thought that mr jayden was some kind of official response. I read through the duplicate and for whatever reason they have decided to mark this as works as intended for bedrock. if that is the case then all I request is that proper documentation be available to bedrock players somewhere. It makes a game that's meant to be fun become frustrating instead.
I have done further testing killing zombified piglins when they are angry at the player. Unless the assumption that hostility also means angry mechanic is incorrect which would seem a little disingenuous by the wiki authors otherwise, The wiki contradicts your statements.
Two points I would like to address please.
The wiki says it will drop experience "if killed by a player, killed while angered by a player, or killed by a tamed wolf."
I don't see why the "killed while angered by a player" would be in there if it didn't have another method of occurring separately from "killed by a player"
To test this in survival i tried setting up 3 pods on the same y level on a flat world. in the side pod i put 1 pigman. in the middle pod i put 10 pigman, in the far pod i put skeleton archers.
I punched the single pigman in the first pod on a regular interval. all mobs and the player are within a 20 block radius and are within the same line of sight. the middle pod of pigmen are angry the whole time because i keep punching their friend every few seconds. The angry pigman in the middle pod get "killed" by the skeletons and never drop experience. I continued to test this with every other mob in the game there is a spawn egg for. Even iron golems do not cause the angered pigman to drop experience.
The second point is that the whole time testing not 1 gold ingot dropped. maybe i was just unlucky but on the wiki it says "There is a 2.5% chance to drop a gold ingot if killed by a player or tamed wolf, or upon death when angry at a player. The chance is increased by 1% per level of Looting, for a maximum of 5.5% with Looting III."
This doesnt even say the piglin has to be "killed" by anything. it simply says "upon death when angry at a player." so to me that would indicate the type of death shouldnt be a factor. simply "upon death while angry" should meet that description.
im not a java player really but im pretty sure they have entity cramming rules that bedrock does not. I dont know if thats the only way this works or not. If the bedrock mechanics are working as designed then I would lobby to update the wiki to have a separate section for bedrock further describing the disparity between java and bedrock with these mechanics. It is a big help trying to not waste time and frustration trying to follow the direction given only to have negative results.
I just tested this in java and when the piglins are angry and killed by a skeleton shooting at the player they do drop experience, unlike in the bedrock version. So this does look like a java/bedrock parity problem as well. Not a high priority to me really but I just want to use this to point out the misleading information on the wiki page. or the bugs in the program. I appreciate you taking the time to field my submission.
I do apologize for my rash assumption so far, upon further testing it seems that the squid can spawn on the dedicated server. however, when you copy a world from one system to another(I tested just moving it from one BDS to another and windows 10) something happens that causes this to start working whereas before it did not. Maybe it is the way I am coping the world using FTP while the original server is running? something happens when copying the world that causes the world to allow squid spawns after copying the world folder. I can only guess whats happening behind the scenes to explain this but either way this original issues is a non issue after all. sorry to waste your time.
Ryan.
This happened to me as well. but since I first experienced the other bug teleporting to the wrong location in the nether and having to find my way back to the nether portal I emptied my stuff into a box before trying to portal back to the overworld only to suffocate and die with the death screen looking like I was at the portal in the overworld as expected. I didn't have any items to lose so I'm glad I deposited them into the box in the nether first. I'm scared to use the nether portals until they release a hotfix or something because its too much of a gamble going through the portals and losing all your stuff to a location I cant identity.
this is a pretty decent quality of life issue. It happened rarely to me on version 1.12.1 but happens almost consistently for me on windows 10 and xbox one versions. mining blocks like sand or nether rock are easy to see this but it also happens to me mining stone with an efficiency pickaxe.
This bug makes the Nether unplayable. I went through and was teleported to the same coordinates from where I was at in the overworld very far from the portal. My friend came behind me and went to the expected destination. He went back through to the overworld and was teleported to his previous coordinates of the portal from the Nether which put him underground and he suffocated. luckily I had a hunch to check those coordinates in the overworld and all his stuff had pushed up through the blocks and was sitting on the ground waiting for despawn. When I finally made my way to the portal in the nether and tried teleporting back to the overworld it looked like I was at the correct portal but was stuck in the side of the portal or something and suffocated. I had deposited all my gear in the nether before trying just in case.
I believe these ink sacs in the screenshot were purchased from the wandering trader, they could also be from an older version. I tried the crafting bench and the player crafting square.
It also does not stack with ink sacs from killing squid.