I was playing on a world that I’d made for building redstone contraptions and noticed that after I’d sent some items up through a dropper system into a water stream, I could neither pick up the items myself or by using hoppers. I’m not sure if others are having the same problem and as far as I could tell I hadn’t seen that anyone else had reported this bug, but in the case they had and I just didn’t look far enough than sorry.
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Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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This sounds like a client-server desync. You could check by closing the world and reopening it. If the item that you cannot pick up is gone, that tells you it's rendered (client-side) position has resynced with its server-side position. You could also check by running
/execute @e[type = item] ~~~ summon fireworks_rocket
to show you where the server-side item is. Or replace thetype = item
withname = "Flint & Steel"
or whatever item you are investigating.That said, to confirm a distinct bug we need steps to reproduce. I have experienced client-server desyncing with items myself when testing a mob farm design, but I am not sure exactly what triggers it. In my case it seemed to be related to trying to push items across the top of a wall block with a sticky piston. If it happens repeatedly in your world and you can figure out where the server-side item is, or provide copy of a world where it happens with some regularity, that information would help to tell the developers how to reproduce the problem.
I am resolving this ticket as "Awaiting Response." It will automatically reopen when you reply.