mojira.dev

GoldenHelmet

Assigned

No issues.

Reported

MCPE-228153 Some resource changes are not being versioned Community Consensus MCPE-227677 Vibrant Visuals: gilded blackstone is too bright/desaturated/shiny Confirmed MCPE-226609 Copper golem mounts shield, spyglass, trident, and cross bow on its horn/lightning rod Confirmed MCPE-226479 Vibrant Visuals: Redstone spark particles are not emissive Confirmed MCPE-226397 Vibrant Visuals: dimension's sky illumination determines underwater illumination regardless of sky or block light levels or exposure to the sky Duplicate MCPE-226394 Vibrant Visuals: lens flare on HUD underwater Unconfirmed MCPE-226322 Sugar cane texture dissolves instead of fading Unconfirmed MCPE-226306 Sugar cane becomes invisible when the camera passes through it Duplicate MCPE-225289 Vibrant visuals: soul torch/lantern/campfire and redstone torch have the same emissive levels as normal torch/lantern/campfire Confirmed MCPE-224744 vanilla resource folders starting with 1.21.70 contain a file called StarterSeeds.txt Unconfirmed MCPE-224011 Copper chest opening and closing sounds are too loud Fixed MCPE-223948 Copper golem can get stuck on the edge of a block above a chest Community Consensus MCPE-223911 Copper golem tries to pathfind closer than it needs to be to interact with a chest Plausible MCPE-223907 Copper golem does not interact with a chest unless it can pathfind Community Consensus MCPE-223808 Copper golem does not interact with a chest unless the chest has a support block within 16 blocks below it Works As Intended MCPE-223696 Oceans cannot spawn land animals on dry grass Works As Intended MCPE-223276 Vibrant Visuals: sky light is twice as bright as block light, making surface excessively bright and underground excessively dark Works As Intended MCPE-221743 Squid animation is still incorrect Confirmed WEB-7864 Documentation for ignore_cannot_be_attacked component has incorrect text Confirmed MCPE-194094 Weather desyncs when not in overworld Unconfirmed

Comments

Thank you for your report!
We're tracking this issue in MCPE-169579, so this ticket is being resolved and linked as a duplicate.

If you would like to add a vote and any extra information to the main ticket it would be appreciated.

If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

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Is this still an issue in the latest version? Are you using any addons when this occurs?

This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.

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Is this still an issue in the latest version? Was it fixed with the fix for (MCPE-175116)?

Is this still an issue in the latest version? Are you using any addons when this occurs?

This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.

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Your report is not clear. It looks like your expected result should be that the position is optional. However, to avoid confusion, please re-write your expected result to describe the actual event or action that you expect to occur in-game when using the example command, rather than the generics "is optional"/"is not optional".

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We do not have enough information to find the cause of this issue.

Please record a video of this happening and attach it to this report.
In case the resulting video file is too large to be uploaded to the bug tracker directly, please upload it elsewhere (e.g. as unlisted video on YouTube) and link to it here.

This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.

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Please provide a sample addon that can be used to reproduce the issue.

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Please attach a sample addon than can be used to reproduce this issue.

This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.

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We do not have enough information to find the cause of this issue.

Please record a video of this happening and attach it to this report.
In case the resulting video file is too large to be uploaded to the bug tracker directly, please upload it elsewhere (e.g. as unlisted video on YouTube) and link to it here.

This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.

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Is the golem able to see the chest? Please attach a screenshot.

There are many possible explanations for why you could not find your shulker box within the normal gameplay mechanics, such as items despawning, being picked up by a mob, or being destroyed by fire, lava, or explosion.
This is not a bug.

Water under farmland has never had an effect on it. See https://minecraft.wiki/w/Farmland where farmland hydration is explained.

Tamed entities store the UUID of the player than tamed them under the nbt tag OwnerID. Can you query that?

This is probably intended, since fungi can glow.

What kind of controller are you using?

The directionality described here is more of an additional info about (MCPE-171680) than a separate bug, so I am resolving this report as a duplicate. The armor stands move exactly 1.5 blocks instead of 1 block per that report. They fall off in two of the four directions because moving exactly 1.5 blocks distance from the center of a block positions an entity on the adjacent block in two directions and two blocks over in the other two directions. That is,

0.5 - 1.5 = -1.0
0.5 + 1.5 = 2.0

The entity that gets displaced to 2.0 falls off the block that was pushed from 0 to 1.

This issues could probably be considered a duplicate of (MCPE-60483), since entities on top of moving blocks other than honey are not supposed to be affected by them at all. The randomness of the behavior described in this report is likely a result of slight client-server latency when the player jumps.

Thank you for your report!
However, this issue is Invalid for the bug tracker.

Crashes such as these are logged automatically by the game or server and investigated further by the development team internally, so they are not generally kept on the bug tracker.

If you can provide a list of steps that someone else can follow to consistently reproduce a crash then feel free to create a new report. Please be sure to always search for duplicates before creating any new report. Please see the Bug Tracker Guidelines for more information.

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I cannot reproduce this. I have got several trident drops in the past week from killing drowned.

Please provide the seed and coordinates where this occurs.