mojira.dev
MCPE-178258

Firework rockets do not obey simulation distance

Steps to reproduce

  1. Open

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  1. . This world contains a repeat command block that tracks a firework's alive-time on a scoreboard, a command block for resetting the score, and a command block for running the test. The test command block teleports the player 500 blocks away, into a contraption that teleports the player back as soon as possible while another repeat command block spams the chat. The number of "away" statements in chat represents the number of ticks during which the player was 500 blocks away from the firework rocket.

  2. Step on the pressure plate to the left to reset the score.

  3. Crouch and use a firework on the pressure plate to the right.

Expected result

The firework rocket does not get ticked while its chunk is not simulated, therefore, the lifetime shown on the scoreboard after it explodes is between 22 and 31.

Observed result

The lifetime shown on the scoreboard after it explodes is often much less than 22. This means that the firework's life-timer was incrementing on ticks in which the command block in the same chunk was not being ticked.

Related issues

Attachments

Comments

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GoldenHelmet

While investigating MCPE-165230 I found that fireworks rockets have an NBT bit "IsGobal" that is set to 1 (on/true). I wonder if that is what causes them to be continue being simulated when their chunk is not.

KR_

Can confirm, affects 1.20.70.21.

[Mod] OcelotOnesie

Thank you for your report!
After consideration, the issue is being closed as Working as Intended.

Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.

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GoldenHelmet

(Unassigned)

1180016

Confirmed

Multiple

1.20.51 Hotfix, 1.21.2 Hotfix

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