mojira.dev
MCPE-141539

Projectiles launched by the player fall through blocks, sometimes into the void, when player moves far away

Player-launched projectiles, for example tridents in a trident killer, will fall into the void once the chunk is unloaded.

Steps to Reproduce:

  1. Open creative world

  2. Throw a trident

  3. Move render_distance + 5 chunks (or render_distance * 16 + 95 blocks) away.

  4. Return and trident is gone

Expected Results:
Thrown tridents should not be lost when the player moves away.

Linked issues

BDS-15386 Trident dissappear when chunk is reloaded Resolved BDS-15454 Trident despawn Resolved BDS-15499 Trident vanishing from pistons Resolved BDS-15575 Tridents, wich the player has thrown, despawn after a short time Resolved BDS-15576 A Trident, wich has been thrown, will despawn after a short period of time Resolved

Attachments

Comments 56

Thanks for posting this bug report. I have this issue in Windows 10 PC Bedrock v1.17.40.21 Beta.  My workaround is putting the trident into a storage chest before I leave the location. I lost a mending impaling trident because of this bug.  

Almost all of the tridents on the realm I play on have despawned, even after we tried naming them. We have a lot of farms that use trident killers, including a creeper farm that blew up when I tried to fix it, so this really breaks the realm badly.

I also started experiencing this issue this morning (9-22-21) after the 1.17.30 Bedrock update.  I am currently having to manually collect every trident after use and place in chest prior to leaving area.  Very frustrating as the Bedrock community does not have parity with spawning with Java and we need to clear the ridiculously small mob cap as quick as possible to ensure new spawns.

 

Mojang, please correct this issue as you have broken my entire worlds worth of devices/contraptions related to mob farming.  However I will happily relinquish my desire for this ability for the ability to build on the nether roof with mob spawning (parity with Java)

Agree with above. With the inconsistent low cap mob spawn, lack of nether roof build ability, and extreme danger of entering certain farms to retrieve a thrown trident from a trident killer (ie: creeper farms) this really cripples bedrock edition mob farming. Issue happening on my dedicated bedrock SMP server as well. 

I tested in 1.17.30. Can confirm. 

46 more comments

Nintendo Switch, Bedrock 1.18.2 creative copy of my 1.18 world started when the update dropped. Threw 5 tridents at the front of my house 3 blocks above a solid block. Teleported 1500 blocks away and the tridents remain where thrown.

 

Save and quit the game in front of my house and when returning to the world after the Save all tridents were now on the ground sticking up vertical as if they fell. They didn't clip through the blocks like I've experienced in the past. Delete if redundant or possibly if there is a new bug that causes what was described. 

Issues 2 and 3 detailed in my earlier comment are indeed not fixed yet. I have made a new report for tridents falling off of the side of blocks when reloaded: MCPE-151440.

Tridents completely disappearing/despawning when reloaded after 1.18.0 is not due to this bug (which is fixed), but are instead due to MCPE-144208.

it' happening again in 1.18.32...

i got tridents in trident killers disappear when i leave the area.

Anatole: please create a new report for your issue if it cannot be explained by MCPE-151440. We do not reopen reports for issues that have been fixed in a release version. When you make a report be sure to include steps to reproduce and, if possible, a video or world save.

For tridents disappearing from their expected location after 1.18.0 that cannot be explained by MCPE-151440 please follow MCPE-167769.

Brad Canney

(Unassigned)

619743

Confirmed

Multiple

Samsung 950w android 9

1.17.40.21 Beta, 1.17.40.20 Beta, 1.17.30, 1.17.32, 1.17.34, 1.17.40, 1.17.41 Hotfix

1.18.0.20 Beta, 1.18.0

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