If the server and client desync the server can buildup a large amount of rendered experience orbs, when the xp orbs are actually somewhere else. These ghost xp orbs can buildup and cause large amounts of lag and cannot be destroyed by and conventional/ survival means.
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is similar to this bug on java edition:
MC-460 Experience orb position client-server desyncΒ
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We're tracking this issue in MCPE-11181, so this ticket is being resolved and linked as a duplicate.
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