mojira.dev
MCPE-12146

Render Distance setting determines villager spawn

This bug relates to the Options > Graphics > Render Distance setting. Normally, this option has 4 notches, and moving the slider to the right increases the render distance. For reasons unknown to me, I've sometimes seen certain phones have 3 notches instead of 4.

Steps to reproduce this bug:

1) Set your Render Distance option to 1/4 (the lowest setting).

2) Create a new world (Infinite/Survival) using seed 544847320.

3) Turn 90 degrees to your left and walk into the nearby village.

Result: The village should be completely empty. Zero villagers.

4) Set your Render Distance option to 2/4 or greater.

5) Re-create the same world again. (Infinite/Survival with Seed: 544847320)

6) Turn 90 degrees to your left and walk into the nearby village.

Result: The village is now populated. The amount/location of villagers may even vary depending on which Render Distance was selected.

Expected behavior:
Tweaking graphical settings should not have any effect on the content of your game. In this case, a graphics option (Render Distance) has a permanent effect on what content appears in the game.

Comments 2

Cannot reproduce 0.14.3. May have been fixed

Chris F.

(Unassigned)

Unconfirmed

Phone - Android - HTC Desire

Android 4.4.2

distance, rendering, village, villager

0.13.0

0.14.3

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