If you send a vibration to a Skulk Sensor then that one doesn't send on the vibrations to other ones they only get it from the source
Example: If you placed 4 Skulk Sensors 2 blocks away from each other and make a source of vibration 1 block away from the first one, the last sensor won't get the signal, and that was the main part about the sensors and how deadly they are in the deep dark against the Warden.
My Idea:
in the script files for the skulk sensor and the players do something like this:
Skulk Sensor File:
if var Walking Vibrations = 1 then set var Skulk/Warden sense Vibrations to 1
Player File:
if WASD keys pressed and not touching 'minecraft_wool' set var Walking Vibrations to 1
if WASD keys pressed and touching 'minecraft_wool' set var Walking Vibrations to 0
(I used the code type based on Scratch and a little bit of JS.)
Comments 6
It is still not working on the current one, I know this is a bug because at Minecraft Live 2020 they said that the warden would find you in the deep dark, how? Skulk Sensors. But how do they send messages to the Warden when they can't transmit signals from one to another? Nothing, they just sit there, the player grabs their loot and runs off.
Can confirm this but this applies to sculk sensors not being able to send a signal from a arrow hitting the ground or block being pushed.
Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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Is this still an issue in the latest version? If so, can you please add it to the affected versions (or mention it if you are not the reporter).
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