Reminder: The bug tracker is not a discussion site. Comments here should be addressed to the staff or developers and should provide additional information that might help the developers find and fix the problem. We also allow sharing workarounds you've found, since that can help the developers too. Other comments are considered off-topic and will be removed.
For discussion between players, please use a site designed for that, such as the Mojira Discord or Community Support Discord.
I realized since the last beta that the generation of diamonds in the world was reduced considerably, requiring several hours of searches to find bubbles with 1 or 2 diamond ores. The same problem persists in this beta. I did an experiment using the / fill command to remove the remaining elements from the region in an area x 38 by z 41 in width and from layer y 20 to layer y 1. The result is in the attached image, I took the liberty of marking the diamond ores with a restone block for easy identification and I fit them in a single screenshot.
If anyone else can, please take the appropriate tests on a map to see if the problem is only on my map or is common to all players.
If you identify that this is due to some error of mine please inform me, I appreciate it.
Linked issues
is duplicated by 40
relates to 2
Attachments
Comments 55
Yes, i am aware of these generation changes of the ores but should it also affect the generation when the button to activate or deactivate the new caves is also deactivated?
I believe it shouldn't affect, because as the Caves and Cliffs update will be divided into two parts, the first being just the blocks and mobs and the second being the update of the world and structures, the generation of ores should be normal as long as I don't activate the function of generating the new caves and mountains.
So I think it is a bug, as I do not believe that the generation would be so affected this way until the end of the year when the second part of the update comes out.
Here's another test I did. For him, I followed the same protocol as the first test (using the / fill command to remove blocks that were not diamond ore) but this time I ran the test in two situations: 1) Using the latest official version of Minecraft Bedrock Edition, 1.16.221; 2) Using the last beta version released until the date of this comment, at 1.17.0.54, without activating the Caves and Cliffs button.
Methodology: I separated a random seed for the test and assigned a random region for the experiment. After that, I designated a 50 X 50 area to remove unwanted stone blocks and ores, keeping only diamond ores. To ensure this, the / fill and replace command was used. Finally, the bubbles of diamond ores were marked with redstone blocks, 1 for each set.
Results: It is clearly noticeable a considerable reduction in the presence of diamond ores, not only in numbers but also in the quantity grouped (unfortunately I forgot to take the prints showing the quantity present in each cluster, but if they repeat the process they will be able to easily perceive).
This was the methodology I used to fortify my argument that the generation of diamond ores was, in some way, hindered. For added security, I ask that, if possible, those who see this post, perform a similar test on other maps and bring more information to reinforce or refute the post.
The seed used for the test was: 1356942840
The coordinates used were: X 2702, Y 91, Z -123 to X 2652, Y 91, Z -73.
The images referring to this test have been attached to this post.
[media]Maybe a stupid question but do I need to make a new world after the fix to find more diamonds, or is the world I made before the fix updated?
Jill and Cyberz,
You simply need to load new chunks. That can be done by either starting a new world or visiting new areas on your old map. If you are sticking to your old world, depending on how much you have already explored, it may be worth travelling through the nether to get to new areas faster. Any chunks that have already loaded in any world prior to the patch will remain as they were.
Hope that helps.
I've been trying to catch up to all the questions on this ticket, but you all are going too fast for me. Thank you for being patient, and special thanks to those of you attempting to answer each other's questions. I think everything that's been said so far is correct.
@unknown: I understand your reasoning and think your question is worth pursuing, but Mojang has applied a fix which everybody agrees (or at least doesn't dispute) improves the situation, so they consider the original problem fixed at this time. It may be that they consider this fix good enough for the time being, and as we already know the ore generation will change again in 1.18, so we don't have a good reason to disagree with calling this report resolved. Instead, what I think should happen is that you create a new ticket assuming that diamond ore is intended to replace andesite and diorite, and giving your reasoning, along with evidence that the replacement isn't happening in 1.17. Mojang will then decide what their intention is and resolve the issue appropriately. Bear in mind, though, that the resolution might be letting the 1.18 changes be how they fix it.
In Caves and Cliffs beta, there's a change to ore generation. No longer it's just the mine at Y12 thing. It was Y32 to Y0 with peak around Y12, but now it's Y64 to Y-64 and Y0 being the peak. Plus they can be skipped generating if they would generate exposed to air.