When in multiplayer, save, and exit does not save the second player once exiting the game. When the first player stays in, the second play can save and exit properly. Upon re-entry of the second player, all stats and inventory are still in place. If the first player also exits the game, all stats for the second player are re-set. It is as if once the first player exits, the game records the second player as a guest player and resets everything. Inventory and stats are lost for the second player, but structures remain built. Again, once the first player exits, the game flags the second player as a guest and resets all stats and inventory for the second player. This bug is a massive problem for people who play in families and needs to be fixed. This bug was first identified in 2020, and it is not appropriate that it has not been addressed yet!!!
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We're tracking this issue in MCPE-55815, so this ticket is being resolved and linked as a duplicate.
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