Steps to Reproduce:
Place a lot of signs;
Observe the framerate;
Use glow ink sac on them.
Observe how the performance is affected.
Observed Results:
Framerate drops significantly.
Expected Results:
The performance stays pretty much the same.
Screenshots/Videos attached: Yes
Notes:
Linked issues
is duplicated by 5
Attachments
Comments 5
Even if you cover the signs and they're not directly visible, looking at their direction still cause the same amount of FPS lag.
lol just encountered this issue with a buddy of mine. We're working on a command block powered minigame and there's a lot of signs, many with glow text, to comment the code. He was getting ~45 FPS in this one area, goes to another, upper 400s - 500s.
So a friend directs me to the Spark mod, which after running the profiler (report: https://spark.lucko.me/SYyEh7oSde ), is telling me that well-over 30% of the render thread being used is for glow signs. Specifically. Another 20% for hanging glow signs. Everything else is under 5%, in comparison.
This seriously needs to be fixed. There is absolutely no reason the text should be rendered 8 times, make it emissive or cache it or something, but please fix this. This feature is honestly so useful, and it's a shame I cannot use it to the extent I'd like to until this is fixed.
@unknown, this is Bedrock Edition project, your issue is tracked in MC-226966.
I've been having this same issue in my survival world.