When trying to play multiplayer, the game frequently crashes,closes or looses connection.
I try to play with a dedicated "server-phone", which should host the world via LAN. TIll 0.13. this worked quite well (till we stopped playing being frustrated about disappearing mobs)
With 0.14b3 , the game frequently closes down. Some times (1 out of 10), the client will reappear in a cave without any inventory - i suspect it to be at x:0,y:0, but can't confirm, as i didn't dig up there without any pick axe...
Sometimes, the last changes made by the client aren't visible when the world is reloaded.
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I have similar issues where a crash or a guest disconnect (but not quit) will result in the guest reconnecting at spawn and without any inventory.
Samsung Tab 4 on Android 5.0.2

This has gotten much better with beta 4- no/very few crashes until now.
But as i connected today, i was again at a random point near spawn (neither spawn, nor bed - with no inventory
:-/

This has gotten much better with beta 4- no/very few crashes until now.
But as i connected today, i was again at a random point near spawn (neither spawn, nor bed - with no inventory
:-/

Please comment any new information you have on the parent ticket: MCPE-12347 so we can help the developers fix this faster. Thanks!

Please comment any new information you have on the parent ticket: MCPE-12347 so we can help the developers fix this faster. Thanks!
I have similar issues where a crash or a guest disconnect (but not quit) will result in the guest reconnecting at spawn and without any inventory.
Samsung Tab 4 on Android 5.0.2