Hello, this is a generalized bug regarding mob spawning and despawning. The mobs will despawn too quickly and mob spawning seems to have been nerfed comparing to other versions — I will be comparing it to mainline Minecraft, Java Edition. What I mean by nerfed is mobs will barely spawn at all when it comes to anything. The standard is below:
Steps to reproduce the bug (e.g., what you need to do in the game to get the bug to occur).
Go into a cave or anywhere else, even create a farm for mob spawning to get loot, such as a gunpowder farm or any farm for materials, the net result will be the same.
What you expect to happen when you follow those steps.
Hostile mobs and passive mobs will be near non-existant compared to the same version on Java.
What actually happens when you follow those steps.
Mainly, you see 1-2 mobs around, a zombie, skeleton, maybe an axolotl here and there in the water underground. For mob farms, you see zero mobs.
Any further information about the bug, such as explaining any attachments you're including, when the bug first occurred, how you've tested the bug, messages displayed (e.g., error messages), and how the bug impacts gameplay.
I believe this bug impacts the game because the game should be similar in comparison to every version of Minecraft, regardless of Bedrock or Java, even if coding is different, it is still possible to find the same result within the versions. It makes mining, trivial, and resources, diminishing and lack luster to spend hours waiting for night to fall to farm once for loot to sometimes never drop or rarely. I've tested the same mob farms both on Java and Bedrock, Java has the farm working correctly as it should be, Bedrock, on the hand, hasnmt had the farm produce anything at all. I 100% believe this is not an intented feature, more of a bug which hasn't been addressed for years.
Comments 6
I'll do a check again to see if anything had changed, it's been like this for years, I doubt it would change, give me till Wednesday to test.
Update for the lastest version, yes, it is still not spawning correctly and despawning is still the same in regards to the game, they didn't address this issue.
Having the same issue on 1.17.11. Additional details of my particular case. Gunpowder farm that works fine on java had abysmal rates in realms. First built over ocean around 120y. Second built over fully lit main base right under build limit height. Same terrible rates.
I was wondering, if the issue/spawn mechanics have changed in any way in the newest version? If yes, how?
Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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Is this still an issue in the latest version (1.17.11)? If so, can you please add it to the affected versions (or mention it if you are not the reporter).
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