mojira.dev
MCPE-131847

4K/60Hz, VSYNC on or off, stuttering and performance issues

I have tried different settings and configurations but still do not understand why my GPU is not being utilized more. Max in game it will hit is just 42%. I have adjusted Nvidia Control Panel settings, Hardware-accelerated GPU Scheduling On, High Performance Power Plan, High Performance Graphics settings for Minecraft specifically, changed GFX settings in MC options.txt file, tried different FOV settings in game and I did a clean install of Windows 10 Pro about 1 month ago. What I really don't understand is why GPU performance takes a hit when Nvidia has a specific Control Panel setting for OpenGL renderer. Supposedly selecting the more powerful GPU will be used for OpenGL applications...IDK. I would assume that 4K/60Hz would not have stuttering issues using Fast Sync, getting 90+FPS. Since you are heavily GPU bound at 4k. But Minecraft does stutter for me. Other games I play not using OpenGL run 4k/60Hz 99 - 100% GPU utilization. I have emailed Nvidia with this issue as well. I have the hardware to push the monitor. Especially for MC. But any help addressing the issues and stuttering would be appreciated.

PC Specs:
i9 9900K
RTX 2070 OC
32GB (2x16GB) 3600MHz G.Skill RAM
3x2TB Samsung 870 QVO SATA SSDs (Games and MC installed)
500GB Samsung 970 EVO+ NVME (Windows Boot)
850W 80+ Gold Seasonic PSU
4K/60Hz 1ms response Samsung monitor
Windows 10 Pro Version 20H2

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Comments 4

Hello,

first make sure you have the newest DirectX updates installed. You can download the official web installer from here: https://www.microsoft.com/en-us/download/details.aspx?id=35

(Minecraft bedrock isn't using OpenGl on Windows 10, its using DirectX instead, Minecraft Java Edition is the game which is using OpenGl...)

After updating restart your pc.

When you have installed go into explorer and put "%localappdata%\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang" in the address bar (I am not sure if it works when the game isn't installed on the windows drive, when this doesn't work just search for the appdata folder on the drive your game is installed). Than delete the "minecraftpe" folder.

After that start your game, let it run until the Mojang logo disappears and the minecraft loading screen has been shown for 1 - 2 seconds, than close your game instantly. Its important that the game doesn't load any further. Then go back into the Appdata folder, the "minecraftpe" folder should have been recreated, go into the folder and then open the options.txt and set gfx_vsync to 0. (I also recommend to set the antialiasing setting (gfx_msaa) when needed right now, you can set it to 1 for no antialising or to 2 , 4 , 8 or 16)

Then the stutters should be gone away.

Its pretty weird but you can toggle the vsync only before the game loads a new options.txt or you will have stutters. Had this problem myself. With vsync disabled the game should now use the whole gpu when needed and the cpu isn't bottlenecking, its a weird bug with vsync enabled where the game only uses up to 40% - 90% of the gpu, depending on render distance and antialiasing settings. 

I hope this was helpful 

Hi

 

Have you tried steps provided by user "."? Did it solve your issue? 

 

This ticket will automatically reopen when you reply. 

Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.

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Steve

(Unassigned)

Unconfirmed

Windows

Windows 10 Pro 20H2 OS Build 19042.1052

lag, rendering

1.17.0

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