Um, no. This has happened about 4 times. I can’t have done it done it that many times. Sorry, I resubmitted this as this disappeared from my list. In the video I don’t think I hit the item while it is floating.
This happens to me too. I thought it might be because it was leather armor, but obviously not!
I see this too. MCPE-228343
I’ve seen this too.
I have this problem too.
This is the same for Windows 11. I have turned down the render distance from 24 to 18 in the latest version of Bedrock and Preview as the geometry flickered in the direction of rotation when turning even though the frame rate remained between 30-60fps. It gave me eyestrain after a few minutes.
Hi can you tell me where the duplicate issue is as the problem still persists and isn’t resolved? See attached images.
Thank you very much. I thought I had performed a search to locate the minecraftWorlds folder but I think I searched the game directory rather than Users. Sorry for the inconvenience.
It’s not resolved in Preview 1.21.120.23.
Ok, here’s how to recreate it correctly.
First you need to have two microsoft accounts registered on your PC (see 1_users.jpg) Top left is user M and the other user S is the other account (both admins).
Both user accounts have their own individual minecraft accounts registered to their microsoft accounts (see 2_user1.jpg and 3_user2.jpg)
Originally, the ‘minecraftWorlds’ game save folder was in this location (see 4_missing_folder.jpg)
So I checked on both accounts for the new directory in \Roaming\.. but still no folder (see 5_new_location_empty.jpg).
%APPDATA%\Roaming\Minecraft Bedrock Preview\games\com.mojang
Nothing in here. Still no save data folder.
Thank you. This works perfectly, but presumably Preview is now not providing the information to allow OBS to choose the capture method. I have tried this with different OBS builds and none work on automatic capture.
Thank you again for your help.
Err. I have a PC with two Windows accounts with separate MC Accounts. My second account still has the minecraftWorlds folder.
This is still an issue in 1.21. The game always places the player in the water in preference to dry land.
I think I had the same problem. If you break the torches and other light sources and replace them it seems to fix it for that particular light source. I reported this too. MCPE-228347
Sorry, for duplication I thought I forgot to submit the original when it changed to closed