mojira.dev
MCPE-230865

Ambient underwater sound incorrectly plays

The new ambient underwater sound effect triggers when falling through 1 block high water and plays for about 1-2 seconds after exiting the water.

Steps to reproduce:

Trap a water source block using blocks on each side and a button underneath and jump through from about 10 blocks up. (Commonly used as the down section of an elevator system).

Expected result:

A splash sound effect

Actual result:

The splash is shortened and the ambient underwater sound plays for about 1-2 seconds. In java you just get the splash.

Attachments

Comments 2

Thank you for your report!

However, this issue has been temporarily closed as Awaiting Response.

Is this still an issue in the latest version? If yes, could you please add it to the affected versions (or mention it if you are not the reporter)?

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Hello! I have just checked this and it is still a problem. Have you tried to replicate it?

Steve

(Unassigned)

Unconfirmed

Windows

Windows 11

1.21.120

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