The new ambient underwater sound effect triggers when falling through 1 block high water and plays for about 1-2 seconds after exiting the water.
Steps to reproduce:
Trap a water source block using blocks on each side and a button underneath and jump through from about 10 blocks up. (Commonly used as the down section of an elevator system).
Expected result:
A splash sound effect
Actual result:
The splash is shortened and the ambient underwater sound plays for about 1-2 seconds. In java you just get the splash.
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However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, could you please add it to the affected versions (or mention it if you are not the reporter)?
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