The new ambient underwater sound effect triggers when falling through 1 block high water and plays for about 1-2 seconds after exiting the water.
Steps to reproduce:
Trap a water source block using blocks on each side and a button underneath and jump through from about 10 blocks up. (Commonly used as the down section of an elevator system).
Expected result:
A splash sound effect
Actual result:
The splash is shortened and the ambient underwater sound plays for about 1-2 seconds. In java you just get the splash.
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