mojira.dev
MCPE-230865

Ambient underwater sound incorrectly plays

The new ambient underwater sound effect triggers when falling through 1 block high water and plays for about 1-2 seconds after exiting the water.

Steps to reproduce:

Trap a water source block using blocks on each side and a button underneath and jump through from about 10 blocks up. (Commonly used as the down section of an elevator system).

Expected result:

A splash sound effect

Actual result:

The splash is shortened and the ambient underwater sound plays for about 1-2 seconds. In java you just get the splash.

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Steve

(Unassigned)

Unconfirmed

Windows

Windows 11

1.21.120

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