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MCPE-132021

Candles don't accept PBR Textures

Despite authoring the texture set, MER and heightmap in the proper format candles will only display the "color" layer of the texture set, disregarding any other texture components. This prevents them from emitting light in any way with Ray Tracing on.

Steps to Reproduce:

  1. Create or apply a PBR resource pack to Global Resources that has the required texture set files for candles (such as the one I have attached).

  2. Enter a world with the resource pack applied and place/observe a candle.

Observed Results:

The only texture set component that is applied to the candles is the color layer. The Heightmap, Normal and MER components do not apply.

Expected Results:

Candles should act similarly to any other block in game, accepting and applying the PBR textures specified in the texture set.

Linked issues

Attachments

Comments 8

They also reflect Light like a Perfect mirror, which shouldn't be the case as textures without PBR maps have a Glossy MER by default.

I concur with the conclusions of this after trying to make my own MER. The candles do not find PBR files. This is similar to if you have varied textures, Varied textures also do not respect PBR settings. 

Looking at the blocks i think this is linked to  MCPE=126617 where items with block variants do not support PBR. It seems to be very similar. it loads the color map from the Json file, but will not load the MER or the normal..

Affects v 1.20.60.26.

[media]

Do you know if pbr textures need ray tracing or can work without it?

MADLAD

(Unassigned)

556485

Confirmed

Windows

Windows 10 Pro Build 19042

PBR, RTX, candle, raytracing

1.20.40.20 Preview, 1.19.40.22 Preview, 1.19.10.20 Preview, 1.18.20.28 Preview, 1.18.20.21 Beta, ..., 1.19.11 Hotfix, 1.19.30, 1.20.15 Hotfix, 1.21.44 Hotfix, 1.21.51 Hotfix

1.21.80.27 Preview, 1.21.80

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