Over 7 months later and this is still here making the game unplayable.
This issue has unfortunately made it to the 1.21.120 release version
Respectfully, I think this issue should be reopened, it still affects ray tracing which is why I originally reported it.
Turns out it impacted Vibrant Visuals as well, it was fixed for Vibrant Visuals, but not yet for ray tracing.
The new Mojira doesn’t seem to have any place that would allow direct file uploads to the site anymore.
I’m not sure how am I expected to upload a mcpack for testing.
You can easily make one yourself by copy pasting the manifest from
Building Sub-Packs | Microsoft Learn
in each subpack, put a different texture for example, like a red dirt, and a blue dirt, then begin testing to see if subpack changes apply as expected in global resources (they won’t if pack is already active as this bug report suggests)
I have made one such pack and uploaded it to mediafire:
https://www.mediafire.com/file/b9gwerenzob1kco/subpack_test_dirt.mcpack/file
the default/first subpack loads a dirt texture with a red text on it “sub p 1“
The second subpack should change dirt texture to one with a blue text on it saying “sub p 2“
Any pack with subpacks that make a noticeable change will work, I’m unable to add new files after making this report.
This issue has been marked as resolved, but it still affects ray tracing.
All point lights remain broken.
Tested on 1.21.101, but the issue has been ongoing for a while now and affects current 1.21.120.x previews as well
Here’s an image of color-light-shadow RTX map taken in the latest 1.21. (Had to upload to imgbb because mojira would throw errors when images are uploaded directly)
This exclusively affects all marketplace RTX maps (PBR textures refuse to load whatsoever)
Additionally the compounded bugs mentioned in the report affect marketplace worlds in addition to any world with a ray tracing resource pack.
Here’s how the same map is supposed to appear according to marketplace screenshots:
second image taken from
Color, Light and Shadow RTX | Minecraft
With the release of 1.21.120.21 Preview, this issue now impacts all blocks that previously had point lights, not just the newer ones like copper torches/lanterns.
I’ve tested on a PC
Windows 11 24H2 Update (Latest)
CPU i9-14900k
GPU RTX 4090, latest drivers
As well as a laptop (which is also running latest Windows 11) same issue persists there.
I think this issue impacts at the very least the Windows platform as a whole with the point light profile/configuration for the platform being incomplete.
In a game that’s fundamentally about placing and breaking blocks, one would expect issues such as this would be resolved in basically no time, building is genuinely painful now in my experience.
Is everything okay at Mojang?
Thanks so much @NaCIO4 for the additional info, I overlooked Vibrant Visuals, this indeed affects both graphics modes since the first 1.21.120 Preview rolled out.
It would be amazing if RTX recieved default point lights for all of these items the same as Vibrant Visuals, even if it isn’t data driven for RTX yet.
Affects 1.21.120 Previews and 1.21.100 release
Affects 1.21.120.20 Preview
Affects 1.21.120 release