mojira.dev

Cubeir

Assigned

No issues.

Reported

MCPE-229024 Subpack changes no longer apply if the resource pack is already activated Plausible MCPE-228632 Subsurface scattering property of double trapped chest is left at full (Default Vibrant Visuals) Unconfirmed MCPE-228389 Sugarcane's default MERS' subsurface property produces seams [Vibrant Visuals] Unconfirmed MCPE-228324 Marketplace Ray Tracing Worlds No Longer Work Duplicate MCPE-227676 Copper Golem's Eye Textures are Missing in Ray Traced graphics mode (RTX) Unconfirmed MCPE-227624 All lantern types, all torches, and end rod no longer have point lights Fixed MCPE-227510 Block destruction animated texture overlay appears glitchy in Ray Traced graphics mode (RTX) Confirmed MCPE-227473 Underwater torches (Minecraft Education Features) lack point light in Ray Traced and Vibrant Visuals Graphics modes Unconfirmed MCPE-220080 Semicolon (;) Key No Longer Toggles Ray Tracing or Vibrant Visuals Works As Intended MCPE-218920 Player and entity name tags are not rendering in ray tracing graphics mode (RTX) Confirmed MCPE-217379 Unable to Toggle Ray Tracing from Main Menu — Forced to Enable In-World, Causing Glossy World Bug Duplicate MCPE-194870 Most Entities Textures Appear Black With Ray Tracing Confirmed MCPE-194473 Stars Not Anti-Aliased with Ray Tracing Enabled Unconfirmed MCPE-194207 When ray tracing is enabled placing or breaking blocks causes surrounding blocks to flicker Confirmed MCPE-190718 Client Biome Jsons Do Not Inherit Vanilla Defaults Works As Intended MCPE-189570 Cake Side Texture Incorrectly Moves When Eaten Duplicate MCPE-189268 Heightmaps and normal maps for several plane-shaped blocks are unintentionally inverted Unconfirmed MCPE-189266 Double-sided cross-shaped blocks render incorrectly in ray tracing graphics mode Confirmed MCPE-187506 There are disparities between old biomes_client.json identifiers and the new 'client_biome' system Confirmed MCPE-187130 Several blocks render incorrectly with point lights in Deferred Lighting Confirmed

Comments

The new Mojira doesn’t seem to have any place that would allow direct file uploads to the site anymore.
I’m not sure how am I expected to upload a mcpack for testing.

You can easily make one yourself by copy pasting the manifest from
Building Sub-Packs | Microsoft Learn
in each subpack, put a different texture for example, like a red dirt, and a blue dirt, then begin testing to see if subpack changes apply as expected in global resources (they won’t if pack is already active as this bug report suggests)

I have made one such pack and uploaded it to mediafire:
https://www.mediafire.com/file/b9gwerenzob1kco/subpack_test_dirt.mcpack/file

the default/first subpack loads a dirt texture with a red text on it “sub p 1“
The second subpack should change dirt texture to one with a blue text on it saying “sub p 2“

Any pack with subpacks that make a noticeable change will work, I’m unable to add new files after making this report.

This issue has been marked as resolved, but it still affects ray tracing.

All point lights remain broken.

Tested on 1.21.101, but the issue has been ongoing for a while now and affects current 1.21.120.x previews as well

Here’s an image of color-light-shadow RTX map taken in the latest 1.21. (Had to upload to imgbb because mojira would throw errors when images are uploaded directly)

https://ibb.co/DHnfWk4L

This exclusively affects all marketplace RTX maps (PBR textures refuse to load whatsoever)
Additionally the compounded bugs mentioned in the report affect marketplace worlds in addition to any world with a ray tracing resource pack.

Here’s how the same map is supposed to appear according to marketplace screenshots:

https://ibb.co/7x4btpdv

second image taken from
Color, Light and Shadow RTX | Minecraft

With the release of 1.21.120.21 Preview, this issue now impacts all blocks that previously had point lights, not just the newer ones like copper torches/lanterns.

I’ve tested on a PC
Windows 11 24H2 Update (Latest)
CPU i9-14900k
GPU RTX 4090, latest drivers

As well as a laptop (which is also running latest Windows 11) same issue persists there.

I think this issue impacts at the very least the Windows platform as a whole with the point light profile/configuration for the platform being incomplete.

In a game that’s fundamentally about placing and breaking blocks, one would expect issues such as this would be resolved in basically no time, building is genuinely painful now in my experience.
Is everything okay at Mojang?

Thanks so much @NaCIO4 for the additional info, I overlooked Vibrant Visuals, this indeed affects both graphics modes since the first 1.21.120 Preview rolled out.

It would be amazing if RTX recieved default point lights for all of these items the same as Vibrant Visuals, even if it isn’t data driven for RTX yet.

Affects 1.21.120 Previews and 1.21.100 release

Affects 1.21.120.20 Preview

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Affects 1.21.100 and 1.21.110 Previews

Affects 1.21.100 and 1.21.110 Previews.
This issue is old and had lots of votes that were removed after Mojira’s migration.

This still plagues the game.
The only reliable workaround to this issue was to enable ray tracing from the main menu instead.

However we now have Mojira - Issue MCPE-191513
Which forces everyone to inevitably face this issue.

These two issues coupled together make the path to enabling ray tracing correctly much more difficult than necessary, it has been several years with no fix in sight from Mojang.

Which is why I had to resort to making a batch script which enables ray tracing before the game is even launched (available on GitHub)
Since Mojang hasn’t been willing to fix any of these issues for months and years, for anyone who finds this report, the script I’ve made is pretty much the only simple or reliable solution.

You can also do what the script does manually by opening the options.txt file of the game and setting graphics_mode to “3“

The bug report is valid, however it doesn’t highlight the actual problem.
Minecraft RTX’s distance fog was implemented poorly.

This issue is solvable by using a proper resource pack that pushes the distance fog away from the player so the atmosphere isn’t exposed through blocks, you can look for examples in Vanilla RTX’s files on GitHub