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MCPE-227624

Copper torches, copper lanterns, candles, soul torches no longer have point light

As of latest preview with the introduction of new point light schema for Vibrant Visuals, the pointlights for copper torches and copper lanterns which were present in earlier previews are no longer there.

I’ve attached a resource pack called ”rt-pointlight-test.mcpack” that intentionally removes the texture sets for the blocks we want to test for, this is ideal when checking for point lights since we don’t want emissive textures to be mistaken for a point light:
All candle colors/on/off
All torch variants
All lantern variants

Simply enable ray tracing after activating the pack and check out copper torches and copper lanterns, unlike other/older light sources, they don’t have a point light.

This is not the intended behavior because they previously had a point light in 1.21.110 Previews, and they only broke now with recent 1.21.120 Preview (Evidence attached)

Linked issues

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Comments 2

It doesn't just happen in ray Ray Traced graphics mode. this is torches and lanterns in Vibrant Visuals:

[media]

Copper torches, copper lanterns, candles and soul torches have not any point light in the Windows platform.

[media]

But everything is right in Android:

Thanks so much @NaCIO4 for the additional info, I overlooked Vibrant Visuals, this indeed affects both graphics modes since the first 1.21.120 Preview rolled out.

It would be amazing if RTX recieved default point lights for all of these items the same as Vibrant Visuals, even if it isn’t data driven for RTX yet.

Cubeir

(Unassigned)

Unconfirmed

Windows

Windows 11

1.21.120.20 Preview

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