Testing it on IOS, I am unable to take the items from the golem (use button don’t even show up as well) on old worlds. It only works on newly generated worlds.
I also tested this on my Iphone and compared it to Java as well and can confirm the bug.
Though it will be fixed when 1.21.60 is released. This bug seems to have returned in the recent Preview 1.21.70.20.
I actually been wanting this water transparency for the swamp similar to Java for the longest time since you cannot see any decoration blocks or entities underwater because it's too opaque when looking at it from the surface. I hope this is just a case of them bringing the swamp water transparency in parity with Java but forgot or decided not to include it in the change log.
This parity only works on newly created worlds. The 100% drop rate from TNT explosions does not apply on older worlds.
Correction: for older worlds, execute command: /gamerule tntExplosionDropDecay false in chat. This will enable TNT 100% drops without disabling achievements.
this bug is still present as of Preview 1.21.0.24
I just realized that the reason for nether portal not working is a parrot was stuck on my shoulder. There are several reported bugs about parrots not being dismounted from player’s shoulder just by jumping or they get stuck in flight mode.
I am not sure if having a parrot on your shoulder that prevents you from going through a nether portal should be a reported bug as well.
I have updated title & description to include the parrot for this bug to happen.
For added info, my world file is about 700+ MB. Tried using a nether portal in a test flat world and a newly created standard world- it seems to work fine in both survival & creative modes.
In 1.20.10.21, horses, mules & donkeys are tempted by golden carrots & golden apples (+enchanted) but also hay bales which should’t be. Llamas are not tempted by hay bales
Finally fixed in 1.19.60.25 Preview version
Touch focus circle still absent as of 1.19.60.23 preview
Video taken from latest preview 1.19.50.21
confirmed for IOS as well. the "charging progress bar" for the dash does not seem to appear on my Iphone as well.
This is still happening as of Preview 1.19.40.22 specifically when using the new touch controls setting
As of 1.19.2 , this bug still exists and now includes dead coral fans as unplaceable on waterlogged blocks
Steps to reproduce:
1. Make a hole in the ground with a water source.
2. Place any upper half slab in the hole with the water source to waterlog it.
3. Place any coral fan on waterlogged upper half slab.
Observed results:
Regular and dead coral fans break
Expected results:
Coral fans shouldn’t break when placed on waterlogged upper half slabs.
No, it’s turned on. The text label only appears if you interact with the item in the item frame, not when you are hovering over it like its supposed to.
Still present in latest Preview 1.19.10.24
I also confirm that this bug is present in 1.16.210 release on IOS mobile. The main problem is that offhand items move around even when view bobbing is turned off. Items in the main hand is not affected though. Very annoying.
This bug is now fixed since 1.16.10 (at least on IOS where I play it).
Works on newly generated worlds but only when offhand slot is empty. Doesn’t work on old worlds even if offhand slot is empty.