mojira.dev
MCPE-191513

Ray tracing can no longer be enabled while in the main menu

Summary:

In previous versions, ray tracing could be enabled while in the main menu. This is no longer possible, and you now have to enter a world to enable ray tracing.

Steps to Reproduce:

  1. Import [mediaInline]

  2. Activate the pack in Settings > Global Resources

  3. Go to Settings > Video and scroll down to the bottom of the menu

  4. Expand the “Graphics Mode” dropdown

Observed Results:

The “Ray Traced” option is grayed out.

Expected Results:

The “Ray Traced” option should not be grayed out.

Linked issues

Attachments

Comments 7

Can confirm this is still an issue as of preview version 1.21.100.21.

Despite improvements made to PBR texture loading with Ray Tracing in the latest preview, this issue remains persistent in build 1.21.100.23

Affects 1.21.110.26 Preview

If ray tracing is enabled while inside a world, it triggers another bug that makes the world glossy.

Either that must be fixed, or this issue, otherwise enabling ray tracing is a convoluted mess requiring multiple steps just to get it working right.

Affects 1.21.120.20 Preview

Affects Version 26.3.

Just tried to load an existing world that was rendering in RTX ray tracing perfectly prior to 26.x

Update has disabled Ray Tracing, the button is greyed out and no longer selectable.

PC Win 11 Pro, up to date, AMD 7800X3D 32Gb DDR5 - 7900XTX 24Gb all latest drivers.

[Mod] OcelotOnesie

(Unassigned)

1409808

Community Consensus

Windows

1.21.80.20 Preview, 1.21.62 Hotfix, 1.21.71 Hotfix, 1.21.73 Hotfix, 1.21.80.28 Preview

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