Fireworks, when shot from a crossbow, will ricochet off of blocks and only explode when their timer reaches 0. They also look like a slideshow in the the air, repeatedly flickering and moving slowly then fast until they explode. Im pretty sure they should be exploding when they hit something instead of bouncing off.
Steps to reproduce this bug:
Get fireworks and crossbow
Load firework into crossbow
Shoot it at the ground/entity where it would phase through the entity or surf the ground
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We're tracking this issue in MCPE-52675, so this ticket is being resolved and linked as a duplicate.
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