when day night cycle is false, daylight sensor updates in a strange way.
Execute command /time set 1, then the daylight sensor never updates its signal, even if the light turns darker or brighter (e.g. putting or destroying some opaque blocks above it). unless you click it to invert it.
Execute command /time set 20, then the daylight sensor updates its signal every game tick.
As long as the time is a multiple of 20, the daylight sensor updates every gametick. Otherwise, it never updates.
In java edition, daylight detector updates every 20 gametick, But in the bedrock edition, it depends on daytime, instead of gametime, which doesn't make any sense.
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Is this still an issue in the latest version? If yes, can you please add it to the affected versions (or mention it if you are not the reporter)?
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I stumbled across this issue in the latest version on a realm. Daylight detectors only seem to update on multiples of 20 of the daytime so I was incrementing the time by 100 over and over with "dodaylightcycle" off and the daylight detector never updated since I didn't start out aligned to the 20-tick boundry. This does not seem like intended behaviour, well at least it doesn't feel like it should behave this way.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, can you please add it to the affected versions (or mention it if you are not the reporter)?
This ticket will automatically reopen when you reply.
Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki