When I try to load an old world of mine the game just crashes.
Linked issues
Comments 18
Can confirm on iPhone 5S, iOS 9.2.1; seems to happen mostly with worlds larger than a few megabytes (doesn't happen with those around 4-5 MB, but always with those that are 10+ MB). Also, after first try/crash, worlds generally can be loaded on the second attempt.
Having the same issue in the official release.
v0.14.0
238.1MB world, Survival
iPhone 6s Plus, 64gb (8.4Gb available), iOS 9.2.1.
Had it 3 times - reset/reboot fixed the issue, making me think its probably a RAM issue. (Been experimenting with a railway network, so could be loading more of the map than usual? Hadn't seen the issue before the update though.)
Having the same issue in the official release.
v0.14.0
238.1MB world, Survival
iPhone 6s Plus, 64gb (8.4Gb available), iOS 9.2.1.
Had it 3 times - reset/reboot fixed the issue, making me think its probably a RAM issue. (Been experimenting with a railway network, so could be loading more of the map than usual? Hadn't seen the issue before the update though.)
@Liam Actually I found this before any other dupes showed up, did a search when 0.14.0 came out and this was the only one I found. So I believe the others are duplicates if this was the first one to my knowledge.
I have this issue. I run MCPE on a Samsung S3. I've had the world stop loading (loads about 80-90%) with as little as 2.3 MB in size. The crash can occur from 0 times (very very rarely) to as much as 8 times in a row. I even try to load other saved worlds either first or after the first crash.
I have this issue. I run MCPE on a Samsung S3. I've had the world stop loading (loads about 80-90%) with as little as 2.3 MB in size. The crash can occur from 0 times (very very rarely) to as much as 8 times in a row. I even try to load other saved worlds either first or after the first crash.
@Dave Messner This issue was resolved as a duplicate. Please post any relevant comments on that page: MCPE-12732
@Dave Messner This issue was resolved as a duplicate. Please post any relevant comments on that page: MCPE-12732
Can confirm on iPhone 5S, iOS 9.2.1; seems to happen mostly with worlds larger than a few megabytes (doesn't happen with those around 4-5 MB, but always with those that are 10+ MB). Also, after first try/crash, worlds generally can be loaded on the second attempt.