When I try to load an old world of mine the game just crashes.
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Can confirm on iPhone 5S, iOS 9.2.1; seems to happen mostly with worlds larger than a few megabytes (doesn't happen with those around 4-5 MB, but always with those that are 10+ MB). Also, after first try/crash, worlds generally can be loaded on the second attempt.

Confirmed on my old 0.4.0 world. rest in rip.

Having the same issue in the official release.
v0.14.0
238.1MB world, Survival
iPhone 6s Plus, 64gb (8.4Gb available), iOS 9.2.1.
Had it 3 times - reset/reboot fixed the issue, making me think its probably a RAM issue. (Been experimenting with a railway network, so could be loading more of the map than usual? Hadn't seen the issue before the update though.)

Having the same issue in the official release.
v0.14.0
238.1MB world, Survival
iPhone 6s Plus, 64gb (8.4Gb available), iOS 9.2.1.
Had it 3 times - reset/reboot fixed the issue, making me think its probably a RAM issue. (Been experimenting with a railway network, so could be loading more of the map than usual? Hadn't seen the issue before the update though.)

Seems to have fixed itself?

If you turn off wifi it seems to load fine.

@Connor Seems to be the case, I wonder if it's because the game encounters an error when trying to start a multiplayer (LAN) server on the device?

@Connor Seems to be the case, I wonder if it's because the game encounters an error when trying to start a multiplayer (LAN) server on the device?

Even if you turn Multiplayer Game off, it still crashes

Thank you for your report! However, this issue has already been reported as MCPE-12732. Consider doing a search next time, to check if a report on the issue you're submitting doesn't already exist.

Thank you for your report! However, this issue has already been reported as MCPE-12732. Consider doing a search next time, to check if a report on the issue you're submitting doesn't already exist.

@Liam Actually I found this before any other dupes showed up, did a search when 0.14.0 came out and this was the only one I found. So I believe the others are duplicates if this was the first one to my knowledge.

@Liam Actually I found this before any other dupes showed up, did a search when 0.14.0 came out and this was the only one I found. So I believe the others are duplicates if this was the first one to my knowledge.

I have this issue. I run MCPE on a Samsung S3. I've had the world stop loading (loads about 80-90%) with as little as 2.3 MB in size. The crash can occur from 0 times (very very rarely) to as much as 8 times in a row. I even try to load other saved worlds either first or after the first crash.

I have this issue. I run MCPE on a Samsung S3. I've had the world stop loading (loads about 80-90%) with as little as 2.3 MB in size. The crash can occur from 0 times (very very rarely) to as much as 8 times in a row. I even try to load other saved worlds either first or after the first crash.

@Dave Messner This issue was resolved as a duplicate. Please post any relevant comments on that page: MCPE-12732

@Dave Messner This issue was resolved as a duplicate. Please post any relevant comments on that page: MCPE-12732
Can confirm on iPhone 5S, iOS 9.2.1; seems to happen mostly with worlds larger than a few megabytes (doesn't happen with those around 4-5 MB, but always with those that are 10+ MB). Also, after first try/crash, worlds generally can be loaded on the second attempt.