mojira.dev
MCPE-137654

Ray traced shadows have flickering edges

Video should explain everything: (had to upload one of videos Youtube due to 10mb limit):
Description Pay attention to Edges of where light hits & how there's lots of constant flickering
(2) Minecraft RTX issue - YouTube

Steps to Reproduce:

  1. Enter a world with Ray tracing turned on

  2. Set time to day and lock day-night cycle

  3. Build a 10x10x10 Cube (or any other size, the point is to let light Leak into a building)

  4. Destroy a block where sun is facing, make sure Sun light is coming in the building as seen in the video.

  5. Look at the edges of where light hits.

Expected results:
There shouldn't be any flickering & there should be an Stable image

Observed results:
Constant flickering on edges of where light hits

It's also worth noting It appears pixelated and has some kind of Stair-like effect on it from specific angles, but even with those, an Stable image is expected.

Attachments

Comments 3

Affects release 1.18.12

Flickering is mostly visible with DLSS on

Disabling DLSS reduces the stair like effect only a little, flickering on edges is still Very present both with and without DLSS.

Cubeir

(Unassigned)

587561

Confirmed

Windows

Windows 10 - 21H1 (Latest)

RTX, raytracing

1.21.110.20 Preview, 1.21.100.24 Preview, 1.18.20.21 Beta, 1.17.30.23 Beta, 1.17.30.22 Beta, ..., 1.17.10, 1.18.12 Hotfix, 1.19.30, 1.21.1 Hotfix, 1.21.94 Hotfix

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