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MCPE-138599

Loading of "classic" and "beta" texture packs can be done concurrently.

The "Classic" and the "Beta" texture resource packs can both be added to a world to (presumably) run concurrently.

There is no point to doing this - the two packs completely clash (I did it by mistake).

The effect is that the texture for the pack last added (and thus on top of the list) is displayed.  

[media]

gives you the classic (old) texture, while

[media]

displays the modern updated texture.

I didn't play with either setup for very long as I was concerned that both packs were being applied sequentially and result in a drain on my phone memory sufficient to crash the game.

As mentioned above, there is no reason I can think of for loading both, but it is not difficult to do by mistake.

If the game ignores the first-selected one and only loads the latest, no problem exists(I don't know how Bedrock handles resource packs).

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Comments 14

This is working as exactly as described in the in-game text below “global resources”, which is shown in your screenshot.

This is working as exactly as described in the in-game text below “global resources”, which is shown in your screenshot.

This is working as exactly as described in the in-game text below “global resources”, which is shown in your screenshot.

4 more comments

All applied packs are loaded, from bottom to top. Any file that is in a higher pack in your list of applied packs will override any file with the same name in the lower packs. In effect, it will replace the file as long as the pack is applied. A block or entity can't display 2 different textures at the same time.

All applied packs are loaded, from bottom to top. Any file that is in a higher pack in your list of applied packs will override any file with the same name in the lower packs. In effect, it will replace the file as long as the pack is applied. A block or entity can't display 2 different textures at the same time.

Baron Samedi

(Unassigned)

Unconfirmed

Android

Android 9

1.17.30.21 Beta

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