Video of the bug in action: https://youtu.be/o5tl-Q77EGE
If the player stands in one position for long enough, MCPE seemingly stops tracking the direction that the player is facing, affecting directional audio.
In the video linked above (stereo sound required), you can hear that although the sound of blocks breaking in-front of the player sound correct, blocks breaking to the left and right of the player are only heard in the left and right channels respectively.
The video also demonstrates updating player position. By taking a single step towards the right wall, audio now sounds correct while facing it, but the front wall can only be heard in the left channel. It only takes seconds for the bug to resurface.
Linked issues
relates to 1
Comments 12
This is a bulk resolve of issues that haven't been updated to 0.16.0+ yet. Please comment below (To open the ticket) and update your affected versions. If you cannot reproduce the bug, please write in the comments so we can resolve it as "Cannot Reproduce". Thank You!
Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.
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Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki
Please respond and add the current version if you can reproduce this issue.