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MCPE-139764

Render chunks bug

  • Hi i have another issue when i play on a world with caves and cliffs experimental some of the chunks dont load and i have to wait a couple of seconds like 5 to 10 seconds just to load it please fix this

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Have experienced similar issue.  I'm also on a Samsung (slightly different one - J701F/DS).

Play was OK after the world loaded, then I died to go back to spawn.

I then experienced this(multiple times):

  • Able to see the chunk I was on, but many surrounding chunks were invisible.

  • I could walk out onto these chunks without falling through the world, and their topography was accurate(if there was water I would swim,  etc.)

  • Structures far underground had been rendered and were visible.

  • Mobs that had been attacking me on a rendered chunk immediately became passive if I walked onto a transparent one.  They walk to the border and stop.  This includes ranged mobs such as skeletons.

  • RAM use is not high according to beta's diagnostics.

  • Eventually (5-20s) the chunk renders and I can see what I am doing.

  • After walking on this happens again.

  • The problem is much worse at night.

  • Only happens on worlds generated with "Caves and Cliffs" toggle at "on".

This is incredibly frustrating.

I will try to get some screenshots later today. 

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Updating my report:  This is no longer an issue in the 1.17.30.24 beta.  World loading takes long but gameplay is normal thereafter.

This was probably a combination of the fixed short render distance and MCPE-136665, both of which were unique to 1.17.30.23.

 

Arisa Bot

Thank you for your report!
We're tracking this issue in MCPE-120971, so this ticket is being resolved and linked as a duplicate.

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Android

1.16 1.17

1.17.30.23 Beta

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