mojira.dev
MCPE-141249

[Experimental] No structure at location reported by “/locate temple”.

Last hour I wanted to find Witch Hut to try to make a Witch Farm.

At First,I used https://chunkbase.com/apps to do a location,but failed for several times without a break.So I gave up this way and tried another way ——to gamble it by “/locate temple”.

But I usually failed to find it and got nothing.

I noticed some phenomenons in findings:

Barely any signs for swamps,(Randomness)just some water blocks(sometimes with some lotus leaves)

Sometimes other ruins(villages etc.) or trees will neighbour the coordinates.

Seed:1537209349

(Results I found will show in screenshots.)

Linked issues

Attachments

Comments 3

1.17.30.24 Beta is also affected

I just randomly checked some of coordinates without Experimental modes.Results completely different!!

[media]

I am resolving this issue as Fixed in 1.18.0 based on a lack of updates and inability to reproduce in the current version. We have determined that the 1.18.10.20 beta version shown on this report is a mistake. A new issue was reported in 1.18.10.20 beta that superficially resembles this one but did not occur in 1.18.0 versions. We are tracking the new issue at MCPE-148869.

The problems with /locate in 1.17.30-1.17.40 likely resulted from differences between experimental and non-experimental world generation. There may have been some sequences of events that led to the game using different algorithms for the /locate command and actual world generation. We have no reason to think the problem continued into the 1.18.0 release.

高峰

(Unassigned)

595197

Confirmed

Android

1.18.10.20 Beta, 1.17.40.20 Beta, 1.17.30.25 Beta, 1.17.34

1.18.0

Retrieved