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MCPE-141521

RenderDragon drops FPS to unplayable levels.

I play Minecraft on a Samsung J701F/DS.  In all previous versions, whether beta or final,  I got approximately 60 frames per second.

Now, 1.17.40.20 beta is running RenderDragon on this phone.  The result is a drastic drop in performance, with FPS reduced to 3 -10 (with the lowest possible render and simulation distance set).  A screenshot showing this is attached.

Although there are other problems(lag and visual glitches), this is by far the most game-breaking. 

I do not see the benefits of running RenderDragon on mid- to lower-tier phones.  

May I suggest that an opt-out for RenderDragon be introduced for mobile users, so that those with high-level phones can enjoy the benefits thereof and the rest still be able to play the game?

Until some solution is found, I will have to leave the beta program.

Screenshot with technical data below:

 

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We need vsync to keep the frame rate as our monitor need it. It also helps the environment by saving energy. Global warming is an issue. Imagine 800,000 are playing minecraft playing without vsync generating too much fps and excess heat from hardware.

Microsoft had done like extracting carbon from the air, but the impact of fixing the vsync bug would help against greenhouse gasses.

Baron Samedi

(Unassigned)

Unconfirmed

Android

Android 9

1.17.40.20 Beta

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