I have a survival map I've been playing since the launch of bedrock edition on the Switch. In terms of map, I've filled a map for the middle area on a 3x3 lvl 4 map wall, and there i have a whole castle built right in the center. I recently built a base to the east map of a lvl 4 map, right in the center. Even built a rail all the way to there and started building. I noticed that after yesterday, the game would freeze upon traveling the rail in a minecart and would freeze every so often, usually around the autosave time. The map fluctuates between 94.2 mb and 104.4 mb during every save depending on where I am in the world.
But last night, it crashes during an autosave. And now every time I load the map it loads up, but when the autosave time comes, it crashes, and starts me right back where I was upon bootup. Dying seemed to have spawned me in a different place, but the issue still happens when the autosave finishes. It never actually autosaves i guess.
Even saving and quitting crashes the game. On each crash it says "The software was closed because an error occured." Then I have to reboot the whole game. It only happens on this one world. I did a corrupted file search, no corrupted file was found. I archived the game and re-download it. Nothing seems to work.
What is the issue and how do I resolve this
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i have the same problem, one of my save files crashes any time it gets saved, either with autosave or by saving and quitting. i've tried literally everything to fix it but nothing has worked. it really sucks, because i can't play the file at all (nothing is saved when it crashes) , and i've been working on only this world for about two years.
Thank you for your report!
We're tracking this issue in MCPE-143269, so this ticket is being resolved and linked as a duplicate.
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